Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Physics2D/SetIsKinematic2d.cs
2024-11-20 15:21:28 +01:00

45 lines
955 B
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics2D)]
[Tooltip("Controls whether 2D physics affects the Game Object.")]
public class SetIsKinematic2d : ComponentAction<Rigidbody2D>
{
[RequiredField]
[CheckForComponent(typeof(Rigidbody2D))]
[Tooltip("The GameObject with the Rigidbody2D attached")]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("The isKinematic value")]
public FsmBool isKinematic;
public override void Reset()
{
gameObject = null;
isKinematic = false;
}
public override void OnEnter()
{
DoSetIsKinematic();
Finish();
}
void DoSetIsKinematic()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (!UpdateCache(go))
{
return;
}
rigidbody2d.isKinematic = isKinematic.Value;
}
}
}