Files
2024-11-20 15:21:28 +01:00

83 lines
2.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Input)]
[Tooltip("Perform a Mouse Pick on a 2d scene and stores the results. Use Ray Distance to set how close the camera must be to pick the 2d object.")]
public class MousePick2d : FsmStateAction
{
[UIHint(UIHint.Variable)]
[Tooltip("Store if a GameObject was picked in a Bool variable. True if a GameObject was picked, otherwise false.")]
public FsmBool storeDidPickObject;
[UIHint(UIHint.Variable)]
[Tooltip("Store the picked GameObject in a variable.")]
public FsmGameObject storeGameObject;
[UIHint(UIHint.Variable)]
[Tooltip("Store the picked point in a variable.")]
public FsmVector2 storePoint;
[UIHint(UIHint.Layer)]
[Tooltip("Pick only from these layers.")]
public FsmInt[] layerMask;
[Tooltip("Invert the mask, so you pick from all layers except those defined above.")]
public FsmBool invertMask;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
storeDidPickObject = null;
storeGameObject = null;
storePoint = null;
layerMask = new FsmInt[0];
invertMask = false;
everyFrame = false;
}
public override void OnEnter()
{
DoMousePick2d();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoMousePick2d();
}
void DoMousePick2d()
{
var hitInfo = Physics2D.GetRayIntersection(
Camera.main.ScreenPointToRay(Input.mousePosition),
Mathf.Infinity,
ActionHelpers.LayerArrayToLayerMask(layerMask, invertMask.Value));
var didPick = hitInfo.collider != null;
storeDidPickObject.Value = didPick;
if (didPick)
{
storeGameObject.Value = hitInfo.collider.gameObject;
storePoint.Value = hitInfo.point;
}
else
{
// TODO: not sure if this is the right strategy...
storeGameObject.Value = null;
storePoint.Value = Vector3.zero;
}
}
}
}