80 lines
1.7 KiB
C#
80 lines
1.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics2D)]
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[Tooltip("Gets the 2d Velocity of a Game Object and stores it in a Vector2 Variable or each Axis in a Float Variable. NOTE: The Game Object must have a Rigid Body 2D.")]
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public class GetVelocity2d : ComponentAction<Rigidbody2D>
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{
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[RequiredField]
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[CheckForComponent(typeof(Rigidbody2D))]
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[Tooltip("The GameObject with the Rigidbody2D attached")]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.Variable)]
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[Tooltip("The velocity")]
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public FsmVector2 vector;
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[UIHint(UIHint.Variable)]
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[Tooltip("The x value of the velocity")]
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public FsmFloat x;
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[UIHint(UIHint.Variable)]
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[Tooltip("The y value of the velocity")]
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public FsmFloat y;
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[Tooltip("The space reference to express the velocity")]
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public Space space;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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vector = null;
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x = null;
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y = null;
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space = Space.World;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoGetVelocity();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoGetVelocity();
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}
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void DoGetVelocity()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (!UpdateCache(go))
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{
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return;
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}
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var velocity = rigidbody2d.linearVelocity;
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if (space == Space.Self)
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{
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velocity = rigidbody2d.transform.InverseTransformDirection(velocity);
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}
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vector.Value = velocity;
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x.Value = velocity.x;
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y.Value = velocity.y;
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}
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}
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} |