55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics2D)]
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[Tooltip("Gets info on the last joint break 2D event.")]
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public class GetJointBreak2dInfo : FsmStateAction
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{
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[UIHint(UIHint.Variable)]
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[ObjectType(typeof(Joint2D))]
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[Tooltip("Get the broken joint.")]
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public FsmObject brokenJoint;
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[UIHint(UIHint.Variable)]
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[Tooltip("Get the reaction force exerted by the broken joint. Unity 5.3+")]
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public FsmVector2 reactionForce;
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[UIHint(UIHint.Variable)]
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[Tooltip("Get the magnitude of the reaction force exerted by the broken joint. Unity 5.3+")]
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public FsmFloat reactionForceMagnitude;
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[UIHint(UIHint.Variable)]
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[Tooltip("Get the reaction torque exerted by the broken joint. Unity 5.3+")]
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public FsmFloat reactionTorque;
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public override void Reset()
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{
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brokenJoint = null;
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reactionForce = null;
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reactionTorque = null;
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}
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private void StoreInfo()
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{
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if (Fsm.BrokenJoint2D == null) return;
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brokenJoint.Value = Fsm.BrokenJoint2D;
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#if UNITY_5_3 || UNITY_5_3_OR_NEWER
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reactionForce.Value = Fsm.BrokenJoint2D.reactionForce;
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reactionForceMagnitude.Value = Fsm.BrokenJoint2D.reactionForce.magnitude;
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reactionTorque.Value = Fsm.BrokenJoint2D.reactionTorque;
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#endif
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}
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public override void OnEnter()
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{
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StoreInfo();
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Finish();
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}
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}
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} |