256 lines
8.5 KiB
C#
256 lines
8.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics2D)]
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[Tooltip("Detect collisions between Game Objects that have RigidBody2D/Collider2D components.")]
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public class Collision2dEvent : FsmStateAction
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{
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[Tooltip("The GameObject to detect collisions on.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The type of collision to detect.")]
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public Collision2DType collision;
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[UIHint(UIHint.TagMenu)]
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[Tooltip("Filter by Tag.")]
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public FsmString collideTag;
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[Tooltip("Event to send if a collision is detected.")]
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public FsmEvent sendEvent;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the GameObject that collided with the Owner of this FSM.")]
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public FsmGameObject storeCollider;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the force of the collision. NOTE: Use Get Collision 2D Info to get more info about the collision.")]
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public FsmFloat storeForce;
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// cached proxy component for callbacks
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private PlayMakerProxyBase cachedProxy;
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public override void Reset()
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{
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collision = Collision2DType.OnCollisionEnter2D;
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collideTag = "";
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sendEvent = null;
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storeCollider = null;
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storeForce = null;
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}
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public override void OnPreprocess()
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{
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if (gameObject == null) gameObject = new FsmOwnerDefault();
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if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
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{
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switch (collision)
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{
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case Collision2DType.OnCollisionEnter2D:
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Fsm.HandleCollisionEnter2D = true;
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break;
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case Collision2DType.OnCollisionStay2D:
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Fsm.HandleCollisionStay2D = true;
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break;
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case Collision2DType.OnCollisionExit2D:
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Fsm.HandleCollisionExit2D = true;
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break;
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case Collision2DType.OnParticleCollision:
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Fsm.HandleParticleCollision = true;
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break;
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}
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}
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else
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{
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// Add proxy components now if we can
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GetProxyComponent();
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}
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}
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public override void OnEnter()
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{
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if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
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return;
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if (cachedProxy == null)
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GetProxyComponent();
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AddCallback();
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gameObject.GameObject.OnChange += UpdateCallback;
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}
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public override void OnExit()
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{
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if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
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return;
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RemoveCallback();
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gameObject.GameObject.OnChange -= UpdateCallback;
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}
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private void UpdateCallback()
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{
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RemoveCallback();
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GetProxyComponent();
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AddCallback();
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}
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private void GetProxyComponent()
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{
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cachedProxy = null;
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var source = gameObject.GameObject.Value;
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if (source == null)
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return;
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switch (collision)
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{
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case Collision2DType.OnCollisionEnter2D:
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cachedProxy = PlayMakerFSM.GetEventHandlerComponent<PlayMakerCollisionEnter2D>(source);
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break;
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case Collision2DType.OnCollisionStay2D:
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cachedProxy = PlayMakerFSM.GetEventHandlerComponent<PlayMakerCollisionStay2D>(source);
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break;
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case Collision2DType.OnCollisionExit2D:
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cachedProxy = PlayMakerFSM.GetEventHandlerComponent<PlayMakerCollisionExit2D>(source);
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break;
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case Collision2DType.OnParticleCollision:
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cachedProxy = PlayMakerFSM.GetEventHandlerComponent<PlayMakerParticleCollision>(source);
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break;
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}
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}
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private void AddCallback()
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{
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if (cachedProxy == null)
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return;
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switch (collision)
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{
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case Collision2DType.OnCollisionEnter2D:
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cachedProxy.AddCollision2DEventCallback(CollisionEnter2D);
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break;
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case Collision2DType.OnCollisionStay2D:
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cachedProxy.AddCollision2DEventCallback(CollisionStay2D);
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break;
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case Collision2DType.OnCollisionExit2D:
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cachedProxy.AddCollision2DEventCallback(CollisionExit2D);
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break;
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case Collision2DType.OnParticleCollision:
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cachedProxy.AddParticleCollisionEventCallback(ParticleCollision);
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break;
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}
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}
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private void RemoveCallback()
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{
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if (cachedProxy == null)
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return;
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switch (collision)
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{
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case Collision2DType.OnCollisionEnter2D:
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cachedProxy.RemoveCollision2DEventCallback(CollisionEnter2D);
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break;
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case Collision2DType.OnCollisionStay2D:
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cachedProxy.RemoveCollision2DEventCallback(CollisionStay2D);
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break;
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case Collision2DType.OnCollisionExit2D:
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cachedProxy.RemoveCollision2DEventCallback(CollisionExit2D);
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break;
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case Collision2DType.OnParticleCollision:
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cachedProxy.RemoveParticleCollisionEventCallback(ParticleCollision);
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break;
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}
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}
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private void StoreCollisionInfo(Collision2D collisionInfo)
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{
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storeCollider.Value = collisionInfo.gameObject;
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storeForce.Value = collisionInfo.relativeVelocity.magnitude;
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}
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public override void DoCollisionEnter2D(Collision2D collisionInfo)
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{
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if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
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CollisionEnter2D(collisionInfo);
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}
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public override void DoCollisionStay2D(Collision2D collisionInfo)
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{
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if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
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CollisionStay2D(collisionInfo);
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}
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public override void DoCollisionExit2D(Collision2D collisionInfo)
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{
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if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
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CollisionExit2D(collisionInfo);
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}
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public override void DoParticleCollision(GameObject other)
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{
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if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
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ParticleCollision(other);
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}
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private void CollisionEnter2D(Collision2D collisionInfo)
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{
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if (collision == Collision2DType.OnCollisionEnter2D)
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{
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if (TagMatches(collideTag, collisionInfo))
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{
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StoreCollisionInfo(collisionInfo);
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Fsm.Event(sendEvent);
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}
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}
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}
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private void CollisionStay2D(Collision2D collisionInfo)
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{
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if (collision == Collision2DType.OnCollisionStay2D)
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{
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if (TagMatches(collideTag, collisionInfo))
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{
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StoreCollisionInfo(collisionInfo);
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Fsm.Event(sendEvent);
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}
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}
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}
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private void CollisionExit2D(Collision2D collisionInfo)
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{
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if (collision == Collision2DType.OnCollisionExit2D)
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{
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if (TagMatches(collideTag, collisionInfo))
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{
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StoreCollisionInfo(collisionInfo);
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Fsm.Event(sendEvent);
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}
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}
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}
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private void ParticleCollision(GameObject other)
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{
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if (collision == Collision2DType.OnParticleCollision)
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{
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if (TagMatches(collideTag, other))
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{
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if (storeCollider != null)
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storeCollider.Value = other;
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storeForce.Value = 0f; //TODO: impact force?
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Fsm.Event(sendEvent);
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}
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}
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}
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public override string ErrorCheck()
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{
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return ActionHelpers.CheckPhysics2dSetup(Fsm.GetOwnerDefaultTarget(gameObject));
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}
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}
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} |