56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC. All rights reserved.
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#if !(UNITY_2019_3_OR_NEWER ||UNITY_SWITCH || UNITY_TVOS || UNITY_IPHONE || UNITY_IOS || UNITY_ANDROID || UNITY_FLASH || UNITY_PS3 || UNITY_PS4 || UNITY_XBOXONE || UNITY_BLACKBERRY || UNITY_WP8 || UNITY_PSM || UNITY_WEBGL)
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using UnityEngine;
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#pragma warning disable 618
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Movie)]
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[Tooltip("Sets the Game Object as the Audio Source associated with the Movie Texture. The Game Object must have an AudioSource Component.")]
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public class MovieTextureAudioSettings : FsmStateAction
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{
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[RequiredField]
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[ObjectType(typeof(MovieTexture))]
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public FsmObject movieTexture;
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[RequiredField]
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[CheckForComponent(typeof(AudioSource))]
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public FsmGameObject gameObject;
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// this gets overridden by AudioPlay...
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//public FsmFloat volume;
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public override void Reset()
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{
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movieTexture = null;
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gameObject = null;
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//volume = 1;
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}
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public override void OnEnter()
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{
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var movie = movieTexture.Value as MovieTexture;
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if (movie != null && gameObject.Value != null)
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{
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var audio = gameObject.Value.GetComponent<AudioSource>();
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if (audio != null)
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{
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audio.clip = movie.audioClip;
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//if (!volume.IsNone)
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// audio.volume = volume.Value;
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}
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}
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Finish();
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}
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}
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}
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#endif
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