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2024-11-20 15:21:28 +01:00

70 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Logic)]
[Tooltip("Tests if all the given Bool Variables are True.")]
public class BoolAllTrue : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable),Readonly]
[Tooltip("The Bool variables to check.")]
public FsmBool[] boolVariables;
[Tooltip("Event to send if all the Bool variables are True.")]
public FsmEvent sendEvent;
[UIHint(UIHint.Variable)]
[Tooltip("Store the result in a Bool variable.")]
public FsmBool storeResult;
[Tooltip("Repeat every frame while the state is active.")]
public bool everyFrame;
public override void Reset()
{
boolVariables = null;
sendEvent = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoAllTrue();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoAllTrue();
}
void DoAllTrue()
{
if (boolVariables.Length == 0) return;
var allTrue = true;
for (var i = 0; i < boolVariables.Length; i++)
{
if (!boolVariables[i].Value)
{
allTrue = false;
break;
}
}
if (allTrue)
{
Fsm.Event(sendEvent);
}
storeResult.Value = allTrue;
}
}
}