49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.GUILayout)]
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[Tooltip("Makes an on/off Toggle Button and stores the button state in a Bool Variable.")]
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public class GUILayoutToggle : GUILayoutAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmBool storeButtonState;
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public FsmTexture image;
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public FsmString text;
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public FsmString tooltip;
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public FsmString style;
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public FsmEvent changedEvent;
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public override void Reset()
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{
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base.Reset();
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storeButtonState = null;
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text = "";
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image = null;
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tooltip = "";
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style = "Toggle";
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changedEvent = null;
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}
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public override void OnGUI()
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{
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var guiChanged = GUI.changed;
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GUI.changed = false;
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storeButtonState.Value = GUILayout.Toggle(storeButtonState.Value, new GUIContent(text.Value, image.Value, tooltip.Value), style.Value, LayoutOptions);
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if (GUI.changed)
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{
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Fsm.Event(changedEvent);
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GUIUtility.ExitGUI();
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}
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else
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{
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GUI.changed = guiChanged;
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}
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}
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}
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} |