Files
beyond/Assets/ThirdParty/PlayMaker/Actions/GUILayout/GUILayoutToggle.cs
2024-11-20 15:21:28 +01:00

49 lines
1.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GUILayout)]
[Tooltip("Makes an on/off Toggle Button and stores the button state in a Bool Variable.")]
public class GUILayoutToggle : GUILayoutAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmBool storeButtonState;
public FsmTexture image;
public FsmString text;
public FsmString tooltip;
public FsmString style;
public FsmEvent changedEvent;
public override void Reset()
{
base.Reset();
storeButtonState = null;
text = "";
image = null;
tooltip = "";
style = "Toggle";
changedEvent = null;
}
public override void OnGUI()
{
var guiChanged = GUI.changed;
GUI.changed = false;
storeButtonState.Value = GUILayout.Toggle(storeButtonState.Value, new GUIContent(text.Value, image.Value, tooltip.Value), style.Value, LayoutOptions);
if (GUI.changed)
{
Fsm.Event(changedEvent);
GUIUtility.ExitGUI();
}
else
{
GUI.changed = guiChanged;
}
}
}
}