44 lines
933 B
C#
44 lines
933 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.GUILayout)]
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[Tooltip("GUILayout Text Field. Optionally send an event if the text has been edited.")]
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public class GUILayoutTextField : GUILayoutAction
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{
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[UIHint(UIHint.Variable)]
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public FsmString text;
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public FsmInt maxLength;
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public FsmString style;
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public FsmEvent changedEvent;
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public override void Reset()
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{
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base.Reset();
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text = null;
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maxLength = 25;
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style = "TextField";
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changedEvent = null;
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}
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public override void OnGUI()
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{
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var guiChanged = GUI.changed;
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GUI.changed = false;
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text.Value = GUILayout.TextField(text.Value, maxLength.Value, style.Value, LayoutOptions);
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if (GUI.changed)
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{
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Fsm.Event(changedEvent);
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GUIUtility.ExitGUI();
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}
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else
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{
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GUI.changed = guiChanged;
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}
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}
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}
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} |