Files
beyond/Assets/ThirdParty/PlayMaker/Actions/GUILayout/GUILayoutTextField.cs
2024-11-20 15:21:28 +01:00

44 lines
933 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GUILayout)]
[Tooltip("GUILayout Text Field. Optionally send an event if the text has been edited.")]
public class GUILayoutTextField : GUILayoutAction
{
[UIHint(UIHint.Variable)]
public FsmString text;
public FsmInt maxLength;
public FsmString style;
public FsmEvent changedEvent;
public override void Reset()
{
base.Reset();
text = null;
maxLength = 25;
style = "TextField";
changedEvent = null;
}
public override void OnGUI()
{
var guiChanged = GUI.changed;
GUI.changed = false;
text.Value = GUILayout.TextField(text.Value, maxLength.Value, style.Value, LayoutOptions);
if (GUI.changed)
{
Fsm.Event(changedEvent);
GUIUtility.ExitGUI();
}
else
{
GUI.changed = guiChanged;
}
}
}
}