54 lines
1.1 KiB
C#
54 lines
1.1 KiB
C#
using UnityEngine;
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using System.Collections;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.GUILayout)]
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[Tooltip("GUILayout Password Field. Optionally send an event if the text has been edited.")]
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public class GUILayoutPasswordField : GUILayoutAction {
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[UIHint(UIHint.Variable)]
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[Tooltip("The password Text")]
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public FsmString text;
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[Tooltip("The Maximum Length of the field")]
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public FsmInt maxLength;
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[Tooltip("The Style of the Field")]
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public FsmString style;
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[Tooltip("Event sent when field content changed")]
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public FsmEvent changedEvent;
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[Tooltip("Replacement character to hide the password")]
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public FsmString mask;
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public override void Reset()
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{
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text = null;
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maxLength = 25;
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style = "TextField";
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mask = "*";
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changedEvent = null;
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}
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public override void OnGUI()
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{
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var guiChanged = GUI.changed;
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GUI.changed = false;
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text.Value = GUILayout.PasswordField(text.Value, mask.Value[0], style.Value, LayoutOptions);
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if (GUI.changed)
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{
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Fsm.Event(changedEvent);
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GUIUtility.ExitGUI();
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}
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else
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{
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GUI.changed = guiChanged;
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}
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}
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}
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}
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