54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.GUILayout)]
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[Tooltip("GUILayout Text Field to edit an Int Variable. Optionally send an event if the text has been edited.")]
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public class GUILayoutIntField : GUILayoutAction
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{
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[UIHint(UIHint.Variable)]
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[Tooltip("Int Variable to show in the edit field.")]
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public FsmInt intVariable;
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[Tooltip("Optional GUIStyle in the active GUISKin.")]
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public FsmString style;
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[Tooltip("Optional event to send when the value changes.")]
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public FsmEvent changedEvent;
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public override void Reset()
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{
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base.Reset();
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intVariable = null;
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style = "";
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changedEvent = null;
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}
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public override void OnGUI()
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{
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var guiChanged = GUI.changed;
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GUI.changed = false;
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if (!string.IsNullOrEmpty(style.Value))
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{
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intVariable.Value = int.Parse(GUILayout.TextField(intVariable.Value.ToString(), style.Value, LayoutOptions));
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}
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else
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{
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intVariable.Value = int.Parse(GUILayout.TextField(intVariable.Value.ToString(), LayoutOptions));
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}
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if (GUI.changed)
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{
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Fsm.Event(changedEvent);
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GUIUtility.ExitGUI();
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}
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else
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{
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GUI.changed = guiChanged;
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}
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}
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}
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} |