Files
beyond/Assets/ThirdParty/PlayMaker/Actions/GUILayout/GUILayoutEmailField.cs
2024-11-20 15:21:28 +01:00

54 lines
1.1 KiB
C#

using UnityEngine;
using System.Collections;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GUILayout)]
[Tooltip("GUILayout Password Field. Optionally send an event if the text has been edited.")]
public class GUILayoutEmailField : GUILayoutAction {
[UIHint(UIHint.Variable)]
[Tooltip("The email Text")]
public FsmString text;
[Tooltip("The Maximum Length of the field")]
public FsmInt maxLength;
[Tooltip("The Style of the Field")]
public FsmString style;
[Tooltip("Event sent when field content changed")]
public FsmEvent changedEvent;
[Tooltip("Email valid format flag")]
public FsmBool valid;
public override void Reset()
{
text = null;
maxLength = 25;
style = "TextField";
valid = true;
changedEvent = null;
}
public override void OnGUI()
{
var guiChanged = GUI.changed;
GUI.changed = false;
text.Value = GUILayout.TextField(text.Value, style.Value, LayoutOptions);
if (GUI.changed)
{
Fsm.Event(changedEvent);
GUIUtility.ExitGUI();
}
else
{
GUI.changed = guiChanged;
}
}
}
}