Files
beyond/Assets/ThirdParty/PlayMaker/Actions/GUILayout/GUILayoutButton.cs
2024-11-20 15:21:28 +01:00

54 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GUILayout)]
[Tooltip("GUILayout Button. Sends an Event when pressed. Optionally stores the button state in a Bool Variable.")]
public class GUILayoutButton : GUILayoutAction
{
public FsmEvent sendEvent;
[UIHint(UIHint.Variable)]
public FsmBool storeButtonState;
public FsmTexture image;
public FsmString text;
public FsmString tooltip;
public FsmString style;
public override void Reset()
{
base.Reset();
sendEvent = null;
storeButtonState = null;
text = "";
image = null;
tooltip = "";
style = "";
}
public override void OnGUI()
{
bool buttonPressed;
if (string.IsNullOrEmpty(style.Value))
{
buttonPressed = GUILayout.Button(new GUIContent(text.Value, image.Value, tooltip.Value), LayoutOptions);
}
else
{
buttonPressed = GUILayout.Button(new GUIContent(text.Value, image.Value, tooltip.Value), style.Value, LayoutOptions);
}
if (buttonPressed)
{
Fsm.Event(sendEvent);
}
if (storeButtonState != null)
{
storeButtonState.Value = buttonPressed;
}
}
}
}