54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.GUILayout)]
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[Tooltip("GUILayout Button. Sends an Event when pressed. Optionally stores the button state in a Bool Variable.")]
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public class GUILayoutButton : GUILayoutAction
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{
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public FsmEvent sendEvent;
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[UIHint(UIHint.Variable)]
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public FsmBool storeButtonState;
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public FsmTexture image;
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public FsmString text;
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public FsmString tooltip;
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public FsmString style;
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public override void Reset()
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{
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base.Reset();
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sendEvent = null;
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storeButtonState = null;
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text = "";
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image = null;
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tooltip = "";
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style = "";
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}
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public override void OnGUI()
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{
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bool buttonPressed;
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if (string.IsNullOrEmpty(style.Value))
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{
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buttonPressed = GUILayout.Button(new GUIContent(text.Value, image.Value, tooltip.Value), LayoutOptions);
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}
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else
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{
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buttonPressed = GUILayout.Button(new GUIContent(text.Value, image.Value, tooltip.Value), style.Value, LayoutOptions);
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}
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if (buttonPressed)
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{
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Fsm.Event(sendEvent);
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}
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if (storeButtonState != null)
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{
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storeButtonState.Value = buttonPressed;
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}
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}
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}
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} |