Files
beyond/Assets/ThirdParty/PlayMaker/Actions/GUILayout/GUILayoutBeginArea.cs
2024-11-20 15:21:28 +01:00

55 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
using System.Collections.Generic;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GUILayout)]
[Tooltip("Begin a GUILayout block of GUI controls in a fixed screen area. NOTE: Block must end with a corresponding GUILayoutEndArea.")]
public class GUILayoutBeginArea : FsmStateAction
{
[UIHint(UIHint.Variable)]
public FsmRect screenRect;
public FsmFloat left;
public FsmFloat top;
public FsmFloat width;
public FsmFloat height;
public FsmBool normalized;
public FsmString style;
private Rect rect;
public override void Reset()
{
screenRect = null;
left = 0;
top = 0;
width = 1;
height = 1;
normalized = true;
style = "";
}
public override void OnGUI()
{
rect = !screenRect.IsNone ? screenRect.Value : new Rect();
if (!left.IsNone) rect.x = left.Value;
if (!top.IsNone) rect.y = top.Value;
if (!width.IsNone) rect.width = width.Value;
if (!height.IsNone) rect.height = height.Value;
if (normalized.Value)
{
rect.x *= Screen.width;
rect.width *= Screen.width;
rect.y *= Screen.height;
rect.height *= Screen.height;
}
// if no GUIContent is given, then the signature is misunderstood as BeginAreay(Rect,String)
GUILayout.BeginArea(rect, GUIContent.none, style.Value);
}
}
}