Files
2024-11-20 15:21:28 +01:00

73 lines
1.5 KiB
C#

// (c) Copyright HutongGames, LLC. All rights reserved.
using System;
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
#if !UNITY_2019_3_OR_NEWER
[ActionCategory(ActionCategory.GUIElement)]
[Tooltip("Sets the Text used by the GUIText Component attached to a Game Object.")]
#if UNITY_2017_2_OR_NEWER
#pragma warning disable CS0618
[Obsolete("GUIText is part of the legacy UI system and will be removed in a future release")]
#endif
public class SetGUIText : ComponentAction<GUIText>
{
[RequiredField]
[CheckForComponent(typeof(GUIText))]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.TextArea)]
public FsmString text;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
text = "";
}
public override void OnEnter()
{
DoSetGUIText();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoSetGUIText();
}
void DoSetGUIText()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
guiText.text = text.Value;
}
}
}
#else
[ActionCategory(ActionCategory.GUIElement)]
[Tooltip("Sets the Text used by the GUIText Component attached to a Game Object.")]
[Obsolete("GUIText is part of the legacy UI system removed in 2019.3")]
public class SetGUIText : FsmStateAction
{
[ActionSection("Obsolete. Use Unity UI instead.")]
[UIHint(UIHint.TextArea)]
public FsmString text;
}
#endif
}