73 lines
1.5 KiB
C#
73 lines
1.5 KiB
C#
// (c) Copyright HutongGames, LLC. All rights reserved.
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using System;
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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#if !UNITY_2019_3_OR_NEWER
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[ActionCategory(ActionCategory.GUIElement)]
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[Tooltip("Sets the Text used by the GUIText Component attached to a Game Object.")]
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#if UNITY_2017_2_OR_NEWER
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#pragma warning disable CS0618
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[Obsolete("GUIText is part of the legacy UI system and will be removed in a future release")]
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#endif
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public class SetGUIText : ComponentAction<GUIText>
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{
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[RequiredField]
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[CheckForComponent(typeof(GUIText))]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.TextArea)]
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public FsmString text;
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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text = "";
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}
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public override void OnEnter()
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{
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DoSetGUIText();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoSetGUIText();
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}
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void DoSetGUIText()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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guiText.text = text.Value;
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}
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}
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}
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#else
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[ActionCategory(ActionCategory.GUIElement)]
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[Tooltip("Sets the Text used by the GUIText Component attached to a Game Object.")]
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[Obsolete("GUIText is part of the legacy UI system removed in 2019.3")]
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public class SetGUIText : FsmStateAction
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{
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[ActionSection("Obsolete. Use Unity UI instead.")]
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[UIHint(UIHint.TextArea)]
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public FsmString text;
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}
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#endif
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}
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