Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/SetAnimatorFeetPivotActive.cs
2024-11-20 15:21:28 +01:00

64 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Activates feet pivot. At 0% blending point is body mass center. At 100% blending point is feet pivot")]
public class SetAnimatorFeetPivotActive: FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The Target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[Tooltip("Activates feet pivot. At 0% blending point is body mass center. At 100% blending point is feet pivot")]
public FsmFloat feetPivotActive;
private Animator _animator;
public override void Reset()
{
gameObject = null;
feetPivotActive= null;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
DoFeetPivotActive();
Finish();
}
void DoFeetPivotActive()
{
if (_animator==null)
{
return;
}
_animator.feetPivotActive = feetPivotActive.Value;
}
}
}