89 lines
1.9 KiB
C#
89 lines
1.9 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animator)]
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[Tooltip("Returns true if a parameter is controlled by an additional curve on an animation")]
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public class GetAnimatorIsParameterControlledByCurve: FsmStateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(Animator))]
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[Tooltip("The target. An Animator component is required")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The parameter's name")]
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public FsmString parameterName;
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[ActionSection("Results")]
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[UIHint(UIHint.Variable)]
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[Tooltip("True if controlled by curve")]
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public FsmBool isControlledByCurve;
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[Tooltip("Event send if controlled by curve")]
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public FsmEvent isControlledByCurveEvent;
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[Tooltip("Event send if not controlled by curve")]
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public FsmEvent isNotControlledByCurveEvent;
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private Animator _animator;
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public override void Reset()
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{
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gameObject = null;
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parameterName = null;
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isControlledByCurve = null;
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isControlledByCurveEvent = null;
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isNotControlledByCurveEvent = null;
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}
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public override void OnEnter()
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{
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// get the animator component
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go==null)
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{
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Finish();
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return;
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}
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_animator = go.GetComponent<Animator>();
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if (_animator==null)
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{
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Finish();
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return;
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}
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DoCheckIsParameterControlledByCurve();
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Finish();
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}
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void DoCheckIsParameterControlledByCurve()
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{
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if (_animator==null)
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{
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return;
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}
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bool _isControlledByCurve = _animator.IsParameterControlledByCurve(parameterName.Value);
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isControlledByCurve.Value = _isControlledByCurve;
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if (_isControlledByCurve)
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{
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Fsm.Event(isControlledByCurveEvent);
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}else{
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Fsm.Event(isNotControlledByCurveEvent);
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}
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}
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}
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} |