Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/GetAnimatorIKGoal.cs
2024-11-20 15:21:28 +01:00

138 lines
2.9 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Gets the position, rotation and weights of an IK goal. A GameObject can be set to use for the position and rotation")]
public class GetAnimatorIKGoal: FsmStateActionAnimatorBase
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[Tooltip("The IK goal")]
[ObjectType(typeof(AvatarIKGoal))]
public FsmEnum iKGoal;
[ActionSection("Results")]
[UIHint(UIHint.Variable)]
[Tooltip("The gameObject to apply ik goal position and rotation to")]
public FsmGameObject goal;
[UIHint(UIHint.Variable)]
[Tooltip("Gets The position of the ik goal. If Goal GameObject define, position is used as an offset from Goal")]
public FsmVector3 position;
[UIHint(UIHint.Variable)]
[Tooltip("Gets The rotation of the ik goal.If Goal GameObject define, rotation is used as an offset from Goal")]
public FsmQuaternion rotation;
[UIHint(UIHint.Variable)]
[Tooltip("Gets The translative weight of an IK goal (0 = at the original animation before IK, 1 = at the goal)")]
public FsmFloat positionWeight;
[UIHint(UIHint.Variable)]
[Tooltip("Gets the rotational weight of an IK goal (0 = rotation before IK, 1 = rotation at the IK goal)")]
public FsmFloat rotationWeight;
Animator _animator;
Transform _transform;
AvatarIKGoal _iKGoal;
public override void Reset()
{
base.Reset();
gameObject = null;
iKGoal = null;
goal = null;
position = null;
rotation = null;
positionWeight = null;
rotationWeight = null;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
GameObject _goal = goal.Value;
if (_goal!=null)
{
_transform = _goal.transform;
}
}
public override void OnActionUpdate()
{
DoGetIKGoal();
if (!everyFrame)
{
Finish();
}
}
void DoGetIKGoal()
{
if (_animator==null)
{
return;
}
_iKGoal = (AvatarIKGoal)iKGoal.Value;
if (_transform!=null)
{
_transform.position = _animator.GetIKPosition(_iKGoal);
_transform.rotation = _animator.GetIKRotation(_iKGoal);
}
if (!position.IsNone)
{
position.Value = _animator.GetIKPosition(_iKGoal);
}
if (!rotation.IsNone)
{
rotation.Value =_animator.GetIKRotation(_iKGoal);
}
if (!positionWeight.IsNone)
{
positionWeight.Value = _animator.GetIKPositionWeight(_iKGoal);
}
if (!rotationWeight.IsNone)
{
rotationWeight.Value = _animator.GetIKRotationWeight(_iKGoal);
}
}
}
}