138 lines
2.9 KiB
C#
138 lines
2.9 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animator)]
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[Tooltip("Gets the position, rotation and weights of an IK goal. A GameObject can be set to use for the position and rotation")]
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public class GetAnimatorIKGoal: FsmStateActionAnimatorBase
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{
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[RequiredField]
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[CheckForComponent(typeof(Animator))]
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[Tooltip("The target. An Animator component is required")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The IK goal")]
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[ObjectType(typeof(AvatarIKGoal))]
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public FsmEnum iKGoal;
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[ActionSection("Results")]
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[UIHint(UIHint.Variable)]
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[Tooltip("The gameObject to apply ik goal position and rotation to")]
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public FsmGameObject goal;
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[UIHint(UIHint.Variable)]
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[Tooltip("Gets The position of the ik goal. If Goal GameObject define, position is used as an offset from Goal")]
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public FsmVector3 position;
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[UIHint(UIHint.Variable)]
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[Tooltip("Gets The rotation of the ik goal.If Goal GameObject define, rotation is used as an offset from Goal")]
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public FsmQuaternion rotation;
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[UIHint(UIHint.Variable)]
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[Tooltip("Gets The translative weight of an IK goal (0 = at the original animation before IK, 1 = at the goal)")]
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public FsmFloat positionWeight;
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[UIHint(UIHint.Variable)]
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[Tooltip("Gets the rotational weight of an IK goal (0 = rotation before IK, 1 = rotation at the IK goal)")]
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public FsmFloat rotationWeight;
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Animator _animator;
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Transform _transform;
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AvatarIKGoal _iKGoal;
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public override void Reset()
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{
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base.Reset();
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gameObject = null;
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iKGoal = null;
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goal = null;
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position = null;
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rotation = null;
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positionWeight = null;
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rotationWeight = null;
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}
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public override void OnEnter()
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{
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// get the animator component
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go==null)
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{
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Finish();
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return;
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}
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_animator = go.GetComponent<Animator>();
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if (_animator==null)
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{
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Finish();
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return;
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}
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GameObject _goal = goal.Value;
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if (_goal!=null)
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{
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_transform = _goal.transform;
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}
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}
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public override void OnActionUpdate()
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{
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DoGetIKGoal();
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if (!everyFrame)
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{
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Finish();
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}
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}
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void DoGetIKGoal()
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{
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if (_animator==null)
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{
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return;
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}
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_iKGoal = (AvatarIKGoal)iKGoal.Value;
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if (_transform!=null)
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{
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_transform.position = _animator.GetIKPosition(_iKGoal);
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_transform.rotation = _animator.GetIKRotation(_iKGoal);
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}
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if (!position.IsNone)
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{
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position.Value = _animator.GetIKPosition(_iKGoal);
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}
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if (!rotation.IsNone)
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{
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rotation.Value =_animator.GetIKRotation(_iKGoal);
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}
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if (!positionWeight.IsNone)
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{
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positionWeight.Value = _animator.GetIKPositionWeight(_iKGoal);
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}
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if (!rotationWeight.IsNone)
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{
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rotationWeight.Value = _animator.GetIKRotationWeight(_iKGoal);
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}
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}
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}
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} |