Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/GetAnimatorFeetPivotActive.cs
2024-11-20 15:21:28 +01:00

66 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Returns the feet pivot. At 0% blending point is body mass center. At 100% blending point is feet pivot")]
public class GetAnimatorFeetPivotActive : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The Target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The feet pivot Blending. At 0% blending point is body mass center. At 100% blending point is feet pivot")]
public FsmFloat feetPivotActive;
private Animator _animator;
public override void Reset()
{
gameObject = null;
feetPivotActive = null;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
DoGetFeetPivotActive();
Finish();
}
void DoGetFeetPivotActive()
{
if (_animator==null)
{
return;
}
feetPivotActive.Value = _animator.feetPivotActive;
}
}
}