Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animator/GetAnimatorBody.cs
2024-11-20 15:21:28 +01:00

113 lines
2.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animator)]
[Tooltip("Gets the avatar body mass center position and rotation. Optionally accepts a GameObject to get the body transform. \nThe position and rotation are local to the gameobject")]
public class GetAnimatorBody: FsmStateActionAnimatorBase
{
[RequiredField]
[CheckForComponent(typeof(Animator))]
[Tooltip("The target. An Animator component is required")]
public FsmOwnerDefault gameObject;
[ActionSection("Results")]
[UIHint(UIHint.Variable)]
[Tooltip("The avatar body mass center")]
public FsmVector3 bodyPosition;
[UIHint(UIHint.Variable)]
[Tooltip("The avatar body mass center")]
public FsmQuaternion bodyRotation;
[Tooltip("If set, apply the body mass center position and rotation to this gameObject")]
public FsmGameObject bodyGameObject;
private Animator _animator;
private Transform _transform;
public override void Reset()
{
base.Reset();
gameObject = null;
bodyPosition= null;
bodyRotation = null;
bodyGameObject = null;
this.everyFrame = false;
this.everyFrameOption = AnimatorFrameUpdateSelector.OnAnimatorIK;
}
public override void OnEnter()
{
// get the animator component
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go==null)
{
Finish();
return;
}
_animator = go.GetComponent<Animator>();
if (_animator==null)
{
Finish();
return;
}
GameObject _body = bodyGameObject.Value;
if (_body!=null)
{
_transform = _body.transform;
}
if (this.everyFrameOption != AnimatorFrameUpdateSelector.OnAnimatorIK)
{
this.everyFrameOption = AnimatorFrameUpdateSelector.OnAnimatorIK;
}
}
public override void OnActionUpdate()
{
DoGetBodyPosition();
if (!everyFrame)
{
Finish();
}
}
void DoGetBodyPosition()
{
if (_animator==null)
{
return;
}
bodyPosition.Value = _animator.bodyPosition;
bodyRotation.Value = _animator.bodyRotation;
if (_transform!=null)
{
_transform.position = _animator.bodyPosition;
_transform.rotation = _animator.bodyRotation;
}
}
public override string ErrorCheck()
{
if ( this.everyFrameOption != AnimatorFrameUpdateSelector.OnAnimatorIK)
{
return "Getting Body Position should only be done in OnAnimatorIK";
}
return string.Empty;
}
}
}