38 lines
878 B
Plaintext
38 lines
878 B
Plaintext
Shader "NatureManufacture Shaders/Debug/FlowMapUV4" {
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SubShader {
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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// vertex input: position, second UV
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struct appdata {
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float4 vertex : POSITION;
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float4 texcoord3 : TEXCOORD3;
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};
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struct v2f {
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float4 pos : SV_POSITION;
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float4 uv : TEXCOORD0;
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};
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v2f vert (appdata v) {
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex );
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o.uv = float4( v.texcoord3.xy, 0, 0 );
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return o;
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}
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half4 frag( v2f i ) : SV_Target {
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float4 c = float4((i.uv.x+1)*0.5,(i.uv.y+1)*0.5,0,1);
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//float4 c = float4(0,i.uv.y,0,1);
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return c;
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}
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ENDCG
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}
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}
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} |