Files
beyond/Assets/ThirdParty/Lux URP Essentials/Scripts/Procedural Texturing/Editor/ApplyProceduralTexturePropertiesEditor.cs
2024-11-20 15:21:28 +01:00

16 lines
428 B
C#

using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(ApplyProceduralTextureProperties))]
public class ApplyProceduralTexturePropertiesEditor : Editor {
public override void OnInspectorGUI() {
DrawDefaultInspector();
ApplyProceduralTextureProperties script = (ApplyProceduralTextureProperties)target;
if(GUILayout.Button("Apply")) {
script.SyncMatWithProceduralTextureAsset();
}
}
}