27 lines
910 B
C#
27 lines
910 B
C#
using UnityEngine;
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using System.Collections;
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using UnityEditor;
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public class LuxURPWindGrassDrawer : MaterialPropertyDrawer {
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public override void OnGUI (Rect position, MaterialProperty prop, string label, MaterialEditor editor) {
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// Needed since Unity 2019
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EditorGUIUtility.labelWidth = 0;
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Vector4 vec4value = prop.vectorValue;
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GUILayout.Space(-18);
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.BeginVertical();
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vec4value.x = EditorGUILayout.Slider("Wind Strength", vec4value.x, 0.0f, 10.0f);
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vec4value.y = EditorGUILayout.Slider("Normal Strength", vec4value.y, 0.0f, 4.0f);
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vec4value.z = EditorGUILayout.Slider("Sample Size", vec4value.z, 0.0f, 4.0f);
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vec4value.w = (float)EditorGUILayout.IntSlider("LOD Level", (int)vec4value.w, 0, 8);
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EditorGUILayout.EndVertical();
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// GUILayout.Space(2);
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if (EditorGUI.EndChangeCheck ()) {
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prop.vectorValue = vec4value;
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}
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}
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} |