Files
beyond/Assets/ThirdParty/Lux URP Essentials/Scripts/Editor/LuxURPCustomSkinShaderGUI.cs
2024-11-20 15:21:28 +01:00

28 lines
1.0 KiB
C#

using UnityEngine;
using UnityEditor;
public class LuxURPCustomSkinShaderGUI : ShaderGUI
{
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
{
base.OnGUI(materialEditor, properties);
Material material = materialEditor.target as Material;
if (material.HasProperty("_SkinLUT")) {
if ( material.GetTexture("_SkinLUT") == null) {
material.SetTexture("_SkinLUT", Resources.Load("DiffuseScatteringOnRing") as Texture2D );
}
}
// Get rid of the normal map issue
if ( material.HasProperty("_BumpMap") ) {
if (material.HasProperty("_ApplyNormal") ) {
if ( material.GetFloat("_ApplyNormal") == 0.0f && material.GetTexture("_BumpMap") == null ) {
//material.SetTexture("_BumpMap", Texture2D.normalTexture); // Is not linear?!
material.SetTexture("_BumpMap", Resources.Load("LuxURPdefaultBump") as Texture2D );
}
}
}
}
}