Files
2024-11-20 15:21:28 +01:00

1858 lines
57 KiB
Plaintext

fileFormatVersion: 2
guid: da29dc06830beb446bcfafbf72a11bc7
ModelImporter:
serializedVersion: 23
fileIDToRecycleName:
100000: AimReference
100002: Armature
100004: AssaultRifle
100006: AudioSource
100008: Bone.001
100010: Bone.002
100012: Bone.003
100014: Bone.004
100016: Bone.005
100018: Bone.006
100020: Bone.006_end
100022: Bone.007
100024: Bone.008
100026: Bone.010
100028: Bone.011
100030: Bone.012
100032: Bone.013
100034: Bone.013_end
100036: Bone.014
100038: Bone.015
100040: bowHandler
100042: BowHolder
100044: Camera
100046: cameraMask
100048: cameraSprite
100050: Capsule_rif
100052: collisionAudio
100054: defaultHandler
100056: defaultHandler 1
100058: defaultHandler 2
100060: Fire_1
100062: Fire_2
100064: Fire_3
100066: Fire_4
100068: Fire_5
100070: HandgunHolder
100072: hitBox
100074: hitbox
100076: hitBox 1
100078: hitBox 2
100080: hitBox 3
100082: leftFoot_trigger
100084: leftHandIK
100086: LeftHandlers
100088: meleeHandler
100090: meleeHandler 1
100092: Mesh_LOD
100094: muzzle
100096: New Sprite
100098: Particles
100100: Point light
100102: ragdollAudioSource
100104: renderer
100106: rifle_renderer
100108: RifleHolder
100110: rightFoot_trigger
100112: RightHandlers
100114: Root
100116: ScopeTarget
100118: shieldHandler
100120: shieldHandler 1
100122: //RootNode
100124: ShotgunHolder
100126: Smoke_1
100128: Spring
100130: Spring_end
100132: Throw_End
100134: Throw_Start
100136: vAssaultRifle
100138: vAssaultRifle_3.001 (1)
100140: VBOT_:Head
100142: VBOT_:HeadTop_End
100144: VBOT_:HeadTop_End_end
100146: VBOT_:Hips
100148: VBOT_:LeftArm
100150: VBOT_:LeftFoot
100152: VBOT_:LeftForeArm
100154: VBOT_:LeftHand
100156: VBOT_:LeftHandIndex1
100158: VBOT_:LeftHandIndex2
100160: VBOT_:LeftHandIndex3
100162: VBOT_:LeftHandIndex4
100164: VBOT_:LeftHandIndex4_end
100166: VBOT_:LeftHandMiddle1
100168: VBOT_:LeftHandMiddle2
100170: VBOT_:LeftHandMiddle3
100172: VBOT_:LeftHandMiddle4
100174: VBOT_:LeftHandMiddle4_end
100176: VBOT_:LeftHandPinky1
100178: VBOT_:LeftHandPinky2
100180: VBOT_:LeftHandPinky3
100182: VBOT_:LeftHandPinky4
100184: VBOT_:LeftHandPinky4_end
100186: VBOT_:LeftHandRing1
100188: VBOT_:LeftHandRing2
100190: VBOT_:LeftHandRing3
100192: VBOT_:LeftHandRing4
100194: VBOT_:LeftHandRing4_end
100196: VBOT_:LeftHandThumb1
100198: VBOT_:LeftHandThumb2
100200: VBOT_:LeftHandThumb3
100202: VBOT_:LeftHandThumb4
100204: VBOT_:LeftHandThumb4_end
100206: VBOT_:LeftLeg
100208: VBOT_:LeftShoulder
100210: VBOT_:LeftToe_End
100212: VBOT_:LeftToe_End_end
100214: VBOT_:LeftToeBase
100216: VBOT_:LeftUpLeg
100218: VBOT_:Neck
100220: VBOT_:RightArm
100222: VBOT_:RightFoot
100224: VBOT_:RightForeArm
100226: VBOT_:RightHand
100228: VBOT_:RightHandIndex1
100230: VBOT_:RightHandIndex2
100232: VBOT_:RightHandIndex3
100234: VBOT_:RightHandIndex4
100236: VBOT_:RightHandIndex4_end
100238: VBOT_:RightHandMiddle1
100240: VBOT_:RightHandMiddle2
100242: VBOT_:RightHandMiddle3
100244: VBOT_:RightHandMiddle4
100246: VBOT_:RightHandMiddle4_end
100248: VBOT_:RightHandPinky1
100250: VBOT_:RightHandPinky2
100252: VBOT_:RightHandPinky3
100254: VBOT_:RightHandPinky4
100256: VBOT_:RightHandPinky4_end
100258: VBOT_:RightHandRing1
100260: VBOT_:RightHandRing2
100262: VBOT_:RightHandRing3
100264: VBOT_:RightHandRing4
100266: VBOT_:RightHandRing4_end
100268: VBOT_:RightHandThumb1
100270: VBOT_:RightHandThumb2
100272: VBOT_:RightHandThumb3
100274: VBOT_:RightHandThumb4
100276: VBOT_:RightHandThumb4_end
100278: VBOT_:RightLeg
100280: VBOT_:RightShoulder
100282: VBOT_:RightToe_End
100284: VBOT_:RightToe_End_end
100286: VBOT_:RightToeBase
100288: VBOT_:RightUpLeg
100290: VBOT_:Spine
100292: VBOT_:Spine1
100294: VBOT_:Spine2
100296: VBOT_:VBOT_LOD0
100298: VBOT_:VBOT_LOD1
100300: VBOT_:VBOT_LOD2
100302: VBOT_:VBOT_LOD3
100304: vBow
100306: vBow 1
100308: vBow_Rig
100310: vHandgun
100312: vShotgun
100314: vShotgun-detach
100316: WeaponHolders
100318: Capsule_pist
100320: Laser
100322: laserSight
100324: vHandgun 1
100326: aimAngleReference
100328: HeadTrackSensor
100330: pump
100332: Trail
100334: vShotgun 1
100336: RPG_missel
100338: vRPG
100340: AimReference 1
100342: AimReference 2
100344: AimReference 3
100346: AudioSource 1
100348: AudioSource 2
100350: AudioSource 3
100352: Capsule_rif 1
100354: Fire_1 1
100356: Fire_1 2
100358: Fire_1 3
100360: Fire_2 1
100362: Fire_2 2
100364: Fire_3 1
100366: Fire_4 1
100368: Fire_5 1
100370: hitbox 1
100372: hitbox 2
100374: leftHandIK 1
100376: leftHandIK 2
100378: leftHandIK 3
100380: muzzle 1
100382: muzzle 2
100384: muzzle 3
100386: Particles 1
100388: Particles 2
100390: Particles 3
100392: Point light 1
100394: Point light 2
100396: Point light 3
100398: renderer 1
100400: renderer 2
100402: renderer 3
100404: ScopeTarget 1
100406: ScopeTarget 2
100408: ScopeTarget 3
100410: Smoke_1 1
100412: Smoke_1 2
100414: Smoke_1 3
100416: Trail 1
100418: vSniper
100420: AimReference 4
100422: AudioSource 4
100424: Capsule_pist 1
100426: Fire_1 4
100428: Fire_2 3
100430: hitbox 3
100432: Laser 1
100434: laserSight 1
100436: leftHandIK 4
100438: muzzle 4
100440: Particles 4
100442: Point light 4
100444: renderer 4
100446: ScopeTarget 4
100448: Smoke_1 4
100450: vHandgun(Clone)
100452: Camera 1
100454: Capsule_rif 2
100456: Fire_3 2
100458: Fire_4 2
100460: Fire_5 2
400000: AimReference
400002: Armature
400004: AssaultRifle
400006: AudioSource
400008: Bone.001
400010: Bone.002
400012: Bone.003
400014: Bone.004
400016: Bone.005
400018: Bone.006
400020: Bone.006_end
400022: Bone.007
400024: Bone.008
400026: Bone.010
400028: Bone.011
400030: Bone.012
400032: Bone.013
400034: Bone.013_end
400036: Bone.014
400038: Bone.015
400040: bowHandler
400042: BowHolder
400044: Camera
400046: cameraMask
400048: cameraSprite
400050: Capsule_rif
400052: collisionAudio
400054: defaultHandler
400056: defaultHandler 1
400058: defaultHandler 2
400060: Fire_1
400062: Fire_2
400064: Fire_3
400066: Fire_4
400068: Fire_5
400070: HandgunHolder
400072: hitBox
400074: hitbox
400076: hitBox 1
400078: hitBox 2
400080: hitBox 3
400082: leftFoot_trigger
400084: leftHandIK
400086: LeftHandlers
400088: meleeHandler
400090: meleeHandler 1
400092: Mesh_LOD
400094: muzzle
400096: New Sprite
400098: Particles
400100: Point light
400102: ragdollAudioSource
400104: renderer
400106: rifle_renderer
400108: RifleHolder
400110: rightFoot_trigger
400112: RightHandlers
400114: Root
400116: ScopeTarget
400118: shieldHandler
400120: shieldHandler 1
400122: //RootNode
400124: ShotgunHolder
400126: Smoke_1
400128: Spring
400130: Spring_end
400132: Throw_End
400134: Throw_Start
400136: vAssaultRifle
400138: vAssaultRifle_3.001 (1)
400140: VBOT_:Head
400142: VBOT_:HeadTop_End
400144: VBOT_:HeadTop_End_end
400146: VBOT_:Hips
400148: VBOT_:LeftArm
400150: VBOT_:LeftFoot
400152: VBOT_:LeftForeArm
400154: VBOT_:LeftHand
400156: VBOT_:LeftHandIndex1
400158: VBOT_:LeftHandIndex2
400160: VBOT_:LeftHandIndex3
400162: VBOT_:LeftHandIndex4
400164: VBOT_:LeftHandIndex4_end
400166: VBOT_:LeftHandMiddle1
400168: VBOT_:LeftHandMiddle2
400170: VBOT_:LeftHandMiddle3
400172: VBOT_:LeftHandMiddle4
400174: VBOT_:LeftHandMiddle4_end
400176: VBOT_:LeftHandPinky1
400178: VBOT_:LeftHandPinky2
400180: VBOT_:LeftHandPinky3
400182: VBOT_:LeftHandPinky4
400184: VBOT_:LeftHandPinky4_end
400186: VBOT_:LeftHandRing1
400188: VBOT_:LeftHandRing2
400190: VBOT_:LeftHandRing3
400192: VBOT_:LeftHandRing4
400194: VBOT_:LeftHandRing4_end
400196: VBOT_:LeftHandThumb1
400198: VBOT_:LeftHandThumb2
400200: VBOT_:LeftHandThumb3
400202: VBOT_:LeftHandThumb4
400204: VBOT_:LeftHandThumb4_end
400206: VBOT_:LeftLeg
400208: VBOT_:LeftShoulder
400210: VBOT_:LeftToe_End
400212: VBOT_:LeftToe_End_end
400214: VBOT_:LeftToeBase
400216: VBOT_:LeftUpLeg
400218: VBOT_:Neck
400220: VBOT_:RightArm
400222: VBOT_:RightFoot
400224: VBOT_:RightForeArm
400226: VBOT_:RightHand
400228: VBOT_:RightHandIndex1
400230: VBOT_:RightHandIndex2
400232: VBOT_:RightHandIndex3
400234: VBOT_:RightHandIndex4
400236: VBOT_:RightHandIndex4_end
400238: VBOT_:RightHandMiddle1
400240: VBOT_:RightHandMiddle2
400242: VBOT_:RightHandMiddle3
400244: VBOT_:RightHandMiddle4
400246: VBOT_:RightHandMiddle4_end
400248: VBOT_:RightHandPinky1
400250: VBOT_:RightHandPinky2
400252: VBOT_:RightHandPinky3
400254: VBOT_:RightHandPinky4
400256: VBOT_:RightHandPinky4_end
400258: VBOT_:RightHandRing1
400260: VBOT_:RightHandRing2
400262: VBOT_:RightHandRing3
400264: VBOT_:RightHandRing4
400266: VBOT_:RightHandRing4_end
400268: VBOT_:RightHandThumb1
400270: VBOT_:RightHandThumb2
400272: VBOT_:RightHandThumb3
400274: VBOT_:RightHandThumb4
400276: VBOT_:RightHandThumb4_end
400278: VBOT_:RightLeg
400280: VBOT_:RightShoulder
400282: VBOT_:RightToe_End
400284: VBOT_:RightToe_End_end
400286: VBOT_:RightToeBase
400288: VBOT_:RightUpLeg
400290: VBOT_:Spine
400292: VBOT_:Spine1
400294: VBOT_:Spine2
400296: VBOT_:VBOT_LOD0
400298: VBOT_:VBOT_LOD1
400300: VBOT_:VBOT_LOD2
400302: VBOT_:VBOT_LOD3
400304: vBow
400306: vBow 1
400308: vBow_Rig
400310: vHandgun
400312: vShotgun
400314: vShotgun-detach
400316: WeaponHolders
400318: Capsule_pist
400320: Laser
400322: laserSight
400324: vHandgun 1
400326: aimAngleReference
400328: HeadTrackSensor
400330: pump
400332: Trail
400334: vShotgun 1
400336: RPG_missel
400338: vRPG
400340: AimReference 1
400342: AimReference 2
400344: AimReference 3
400346: AudioSource 1
400348: AudioSource 2
400350: AudioSource 3
400352: Capsule_rif 1
400354: Fire_1 1
400356: Fire_1 2
400358: Fire_1 3
400360: Fire_2 1
400362: Fire_2 2
400364: Fire_3 1
400366: Fire_4 1
400368: Fire_5 1
400370: hitbox 1
400372: hitbox 2
400374: leftHandIK 1
400376: leftHandIK 2
400378: leftHandIK 3
400380: muzzle 1
400382: muzzle 2
400384: muzzle 3
400386: Particles 1
400388: Particles 2
400390: Particles 3
400392: Point light 1
400394: Point light 2
400396: Point light 3
400398: renderer 1
400400: renderer 2
400402: renderer 3
400404: ScopeTarget 1
400406: ScopeTarget 2
400408: ScopeTarget 3
400410: Smoke_1 1
400412: Smoke_1 2
400414: Smoke_1 3
400416: Trail 1
400418: vSniper
400420: AimReference 4
400422: AudioSource 4
400424: Capsule_pist 1
400426: Fire_1 4
400428: Fire_2 3
400430: hitbox 3
400432: Laser 1
400434: laserSight 1
400436: leftHandIK 4
400438: muzzle 4
400440: Particles 4
400442: Point light 4
400444: renderer 4
400446: ScopeTarget 4
400448: Smoke_1 4
400450: vHandgun(Clone)
400452: Camera 1
400454: Capsule_rif 2
400456: Fire_3 2
400458: Fire_4 2
400460: Fire_5 2
7400000: UpperBody@Rifle
7400002: Idle@Pistol
7400004: Idle@Rifle
7400006: Aiming@Pistol
7400008: Aiming@Shotgun
7400010: Idle@Shotgun
7400012: Aiming@Rifle
7400014: Aiming@RPG
7400016: Idle@RPG
7400018: Crouch_Aim_Rifle
7400020: Crouch_Aim_Pistol
7400022: Crouch_Aim_RPG
7400024: Crouch_Aim_Shotgun
7400026: CrouchAim@Rifle
7400028: CrouchAim@Pistol
7400030: CrouchAim@Shotgun
7400032: CrouchAim@RPG
7400034: CrouchIdle@Rifle
7400036: CrouchIdle@Pistol
7400038: CrouchIdle@Shotgun
7400040: CrouchIdle@RPG
9500000: //RootNode
externalObjects: {}
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
materialLocation: 0
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 3
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations:
- serializedVersion: 16
name: Idle@Pistol
takeName: Idle@Pistol
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: Idle@Rifle
takeName: Idle@Rifle
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: Aiming@Pistol
takeName: Aiming@Pistol
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: Aiming@Shotgun
takeName: Aiming@Shotgun
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: Idle@Shotgun
takeName: Idle@Shotgun
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: Aiming@Rifle
takeName: Aiming@Rifle
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: Aiming@RPG
takeName: Aiming@RPG
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: Idle@RPG
takeName: Idle@RPG
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: CrouchAim@Rifle
takeName: CrouchAim@Rifle
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: CrouchAim@Pistol
takeName: CrouchAim@Pistol
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: CrouchAim@Shotgun
takeName: CrouchAim@Shotgun
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: CrouchAim@RPG
takeName: CrouchAim@RPG
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: CrouchIdle@Rifle
takeName: CrouchIdle@Rifle
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 1
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: CrouchIdle@Pistol
takeName: CrouchIdle@Pistol
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 1
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: CrouchIdle@Shotgun
takeName: CrouchIdle@Shotgun
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 1
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: CrouchIdle@RPG
takeName: CrouchIdle@RPG
firstFrame: 0
lastFrame: 1
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 1
hasAdditiveReferencePose: 0
loopTime: 1
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 0
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
importVisibility: 0
importBlendShapes: 1
importCameras: 0
importLights: 0
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
indexFormat: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
previousCalculatedGlobalScale: 0.01
hasPreviousCalculatedGlobalScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 0
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
importAnimation: 1
copyAvatar: 1
humanDescription:
serializedVersion: 2
human:
- boneName: VBOT_:Hips
humanName: Hips
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftUpLeg
humanName: LeftUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightUpLeg
humanName: RightUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftLeg
humanName: LeftLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightLeg
humanName: RightLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftFoot
humanName: LeftFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightFoot
humanName: RightFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:Spine
humanName: Spine
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:Spine1
humanName: Chest
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:Neck
humanName: Neck
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:Head
humanName: Head
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftShoulder
humanName: LeftShoulder
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightShoulder
humanName: RightShoulder
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftArm
humanName: LeftUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightArm
humanName: RightUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftForeArm
humanName: LeftLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightForeArm
humanName: RightLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHand
humanName: LeftHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHand
humanName: RightHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftToeBase
humanName: LeftToes
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightToeBase
humanName: RightToes
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHandThumb1
humanName: Left Thumb Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHandThumb2
humanName: Left Thumb Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHandThumb3
humanName: Left Thumb Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHandIndex1
humanName: Left Index Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHandIndex2
humanName: Left Index Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHandIndex3
humanName: Left Index Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHandMiddle1
humanName: Left Middle Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHandMiddle2
humanName: Left Middle Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHandMiddle3
humanName: Left Middle Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHandRing1
humanName: Left Ring Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHandRing2
humanName: Left Ring Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHandRing3
humanName: Left Ring Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHandPinky1
humanName: Left Little Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHandPinky2
humanName: Left Little Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:LeftHandPinky3
humanName: Left Little Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHandThumb1
humanName: Right Thumb Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHandThumb2
humanName: Right Thumb Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHandThumb3
humanName: Right Thumb Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHandIndex1
humanName: Right Index Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHandIndex2
humanName: Right Index Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHandIndex3
humanName: Right Index Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHandMiddle1
humanName: Right Middle Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHandMiddle2
humanName: Right Middle Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHandMiddle3
humanName: Right Middle Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHandRing1
humanName: Right Ring Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHandRing2
humanName: Right Ring Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHandRing3
humanName: Right Ring Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHandPinky1
humanName: Right Little Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHandPinky2
humanName: Right Little Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: VBOT_:RightHandPinky3
humanName: Right Little Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
skeleton:
- name: VBOT_LOD(Clone)
parentName:
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: Armature
parentName:
position: {x: 0, y: 0, z: 0}
rotation: {x: 0.000000081460335, y: -0, z: 0, w: 1}
scale: {x: 0.01, y: 0.01, z: 0.01}
- name: VBOT_:Hips
parentName:
position: {x: 0.00019899552, y: 104.913734, z: -1.9585699}
rotation: {x: -0.00000017530357, y: 0.00000047677122, z: -0.000014443002, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:Spine
parentName:
position: {x: -1.6871125e-10, y: 9.702705, z: -0.15236208}
rotation: {x: -0.007850627, y: -0.0000005901344, z: 0.000014438815, w: 0.9999692}
scale: {x: 1, y: 1.0000002, z: 1.0000002}
- name: VBOT_:Spine1
parentName:
position: {x: 1.02090515e-11, y: 11.321213, z: -0.0000001788139}
rotation: {x: 0.0000000046566133, y: -5.333572e-14, z: 6.8136756e-13, w: 1}
scale: {x: 1, y: 0.99999994, z: 0.99999994}
- name: VBOT_:Spine2
parentName:
position: {x: -4.7400968e-12, y: 12.938553, z: 0.00000017881393}
rotation: {x: -0.000000011175873, y: 1.3353475e-18, z: -8.1315156e-20, w: 1}
scale: {x: 1, y: 0.99999994, z: 0.99999994}
- name: VBOT_:Neck
parentName:
position: {x: -1.8170866e-11, y: 14.5558195, z: -0.0000001788139}
rotation: {x: 0.00785081, y: 4.084771e-14, z: 2.2770148e-13, w: 0.9999692}
scale: {x: 1, y: 0.9999996, z: 0.99999964}
- name: VBOT_:Head
parentName:
position: {x: -7.3683655e-12, y: 5.6972804, z: 2.4140098}
rotation: {x: 1.6653348e-16, y: 4.387005e-19, z: 9.1814114e-20, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:HeadTop_End
parentName:
position: {x: -1.5957928e-11, y: 20.432783, z: 8.657652}
rotation: {x: 1.6653348e-16, y: 4.387005e-19, z: 9.1814114e-20, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:HeadTop_End_end
parentName:
position: {x: -0, y: 22.191282, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:LeftShoulder
parentName:
position: {x: -6.233017, y: 12.723451, z: -0.060752567}
rotation: {x: 0.56555074, y: -0.42279127, z: 0.5711599, w: 0.41854063}
scale: {x: 0.99999946, y: 0.9999997, z: 0.9999995}
- name: VBOT_:LeftArm
parentName:
position: {x: -0.00000041723249, y: 12.885075, z: 0.000009480863}
rotation: {x: -0.1476417, y: 0.007941283, z: -0.00621769, w: 0.9889895}
scale: {x: 0.9999999, y: 1.0000001, z: 1.0000001}
- name: VBOT_:LeftForeArm
parentName:
position: {x: -0.00000024976904, y: 28.782936, z: 0.000004796884}
rotation: {x: 0.0000014798451, y: 0.00010023918, z: 0.00000030412875, w: 1}
scale: {x: 1.0000001, y: 0.99999964, z: 0.9999999}
- name: VBOT_:LeftHand
parentName:
position: {x: -0.00000031946908, y: 29.885254, z: -0.0000056620333}
rotation: {x: -0.000122516, y: -0.012010347, z: 0.057643548, w: 0.99826497}
scale: {x: 1.0000005, y: 1, z: 1.0000001}
- name: VBOT_:LeftHandThumb1
parentName:
position: {x: 2.207032, y: 2.8915968, z: 1.3849902}
rotation: {x: 0.06278457, y: -0.026700797, z: -0.4749348, w: 0.87737226}
scale: {x: 1, y: 1.0000002, z: 0.99999964}
- name: VBOT_:LeftHandThumb2
parentName:
position: {x: -0.4968084, y: 3.0740163, z: 0.000013850628}
rotation: {x: 0.00008349873, y: -0.003154348, z: 0.13292927, w: 0.9911205}
scale: {x: 1, y: 1, z: 1.0000001}
- name: VBOT_:LeftHandThumb3
parentName:
position: {x: 0.37320492, y: 3.4936538, z: 0.00000017881392}
rotation: {x: -0.00010924415, y: -0.0015527824, z: -0.035468064, w: 0.9993696}
scale: {x: 1, y: 0.9999999, z: 0.99999946}
- name: VBOT_:LeftHandThumb4
parentName:
position: {x: 0.12360834, y: 3.4833553, z: -0.0000096559515}
rotation: {x: 0.000000011175872, y: 0.000000011175872, z: 0.000000056810677,
w: 1}
scale: {x: 1, y: 1, z: 0.99999994}
- name: VBOT_:LeftHandThumb4_end
parentName:
position: {x: -0, y: 3.4855406, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:LeftHandIndex1
parentName:
position: {x: 3.306355, y: 10.214577, z: 0.16185996}
rotation: {x: -0.00057633274, y: -0.00008826893, z: -0.057947285, w: 0.9983195}
scale: {x: 0.9999994, y: 1.0000005, z: 0.99999946}
- name: VBOT_:LeftHandIndex2
parentName:
position: {x: -0.0022915674, y: 3.742948, z: -0.0000026019695}
rotation: {x: 0.00000022857085, y: 0.000003505723, z: 0.0004560625, w: 0.99999994}
scale: {x: 0.99999994, y: 0.99999964, z: 1.0000001}
- name: VBOT_:LeftHandIndex3
parentName:
position: {x: 0.0010102539, y: 3.357671, z: 0.0000006369955}
rotation: {x: 0.00000029828897, y: -0.0000003028567, z: 0.00006260211, w: 1}
scale: {x: 1, y: 0.99999976, z: 1}
- name: VBOT_:LeftHandIndex4
parentName:
position: {x: 0.0012805796, y: 3.0745363, z: -0.000006300746}
rotation: {x: -0.00000008045498, y: 2.508182e-10, z: -5.8730437e-10, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:LeftHandIndex4_end
parentName:
position: {x: -0, y: 3.07454, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:LeftHandMiddle1
parentName:
position: {x: 1.1613122, y: 10.023253, z: -0.011463714}
rotation: {x: -0.0007780783, y: -0.0035744617, z: -0.057712052, w: 0.9983266}
scale: {x: 1, y: 1.0000005, z: 0.9999997}
- name: VBOT_:LeftHandMiddle2
parentName:
position: {x: -0.00060562877, y: 4.0604153, z: 0.000001076325}
rotation: {x: 0.00000047429356, y: -0.0000044267067, z: -0.00016212398, w: 1}
scale: {x: 1, y: 0.9999993, z: 1.0000004}
- name: VBOT_:LeftHandMiddle3
parentName:
position: {x: -0.0018412619, y: 3.8137584, z: 0.0000071693207}
rotation: {x: 0.0000016969184, y: -0.000004723498, z: 0.0005666729, w: 0.9999999}
scale: {x: 0.99999994, y: 1.0000006, z: 0.99999976}
- name: VBOT_:LeftHandMiddle4
parentName:
position: {x: 0.0024477316, y: 3.6274889, z: -0.0000036316922}
rotation: {x: 0.00000005096203, y: -1.3542201e-10, z: -0.0000000016708129, w: 1}
scale: {x: 1, y: 1.0000001, z: 1}
- name: VBOT_:LeftHandMiddle4_end
parentName:
position: {x: -0, y: 3.6274853, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:LeftHandRing1
parentName:
position: {x: -1.3299953, y: 10.050946, z: -0.0104290685}
rotation: {x: -0.0007830648, y: -0.003655989, z: -0.05754699, w: 0.99833584}
scale: {x: 0.9999994, y: 1.0000001, z: 0.99999976}
- name: VBOT_:LeftHandRing2
parentName:
position: {x: 0.00056505756, y: 3.2887826, z: -0.00001606815}
rotation: {x: -0.0000003780744, y: -0.0000008826013, z: -0.00012194871, w: 1}
scale: {x: 1, y: 0.9999999, z: 1.0000002}
- name: VBOT_:LeftHandRing3
parentName:
position: {x: -0.00015043419, y: 3.256652, z: 0.000012098185}
rotation: {x: 0.0000019568083, y: -0.000005436704, z: -0.00003674567, w: 1}
scale: {x: 1.0000001, y: 0.99999994, z: 0.9999996}
- name: VBOT_:LeftHandRing4
parentName:
position: {x: -0.00041358636, y: 2.9665046, z: 0.000024707986}
rotation: {x: 0.00000003154195, y: 0.0000000055908194, z: 0.0000000044438986,
w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:LeftHandRing4_end
parentName:
position: {x: -0, y: 2.966476, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:LeftHandPinky1
parentName:
position: {x: -3.1376708, y: 9.433374, z: 0.09271452}
rotation: {x: -0.0004632812, y: 0.0018745903, z: -0.05825882, w: 0.99829966}
scale: {x: 0.99999994, y: 0.9999999, z: 0.99999994}
- name: VBOT_:LeftHandPinky2
parentName:
position: {x: -0.0039647813, y: 3.2343886, z: -0.000012723379}
rotation: {x: -0.0000011046868, y: 0.000015655518, z: 0.0005995122, w: 0.9999998}
scale: {x: 1.0000001, y: 0.9999998, z: 0.9999997}
- name: VBOT_:LeftHandPinky3
parentName:
position: {x: -0.00007703411, y: 2.6718638, z: 0.000018784818}
rotation: {x: -0.00000036671616, y: 0.00006196149, z: 0.00089296716, w: 0.99999964}
scale: {x: 0.9999999, y: 1.0000007, z: 1.0000002}
- name: VBOT_:LeftHandPinky4
parentName:
position: {x: 0.004042044, y: 2.2874355, z: 0.0000013776297}
rotation: {x: 0.0000000027521878, y: -9.31788e-10, z: -0.000000019734088, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:LeftHandPinky4_end
parentName:
position: {x: -0, y: 2.2874296, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:RightShoulder
parentName:
position: {x: 6.2330184, y: 12.722447, z: 0.0031886697}
rotation: {x: 0.56846106, y: 0.42061523, z: -0.5682299, w: 0.42077276}
scale: {x: 0.9999998, y: 1.0000004, z: 0.9999994}
- name: VBOT_:RightArm
parentName:
position: {x: -0.0000004218891, y: 12.885061, z: -0.0000033304093}
rotation: {x: -0.14777023, y: -0.0063015977, z: 0.00074138155, w: 0.9890014}
scale: {x: 0.99999994, y: 0.99999934, z: 0.9999998}
- name: VBOT_:RightForeArm
parentName:
position: {x: 0.0000005218607, y: 28.777094, z: -0.00000024959442}
rotation: {x: 0.00000016583917, y: -0.0000813696, z: -0.0000003511705, w: 1}
scale: {x: 0.9999995, y: 1.0000006, z: 1.0000001}
- name: VBOT_:RightHand
parentName:
position: {x: 0.00000020841252, y: 29.88406, z: 0.000014346092}
rotation: {x: 0.0051883897, y: 0.021200966, z: -0.052770805, w: 0.9983681}
scale: {x: 1.0000007, y: 1, z: 1}
- name: VBOT_:RightHandThumb1
parentName:
position: {x: -2.1773484, y: 2.860778, z: 1.5000123}
rotation: {x: 0.050683524, y: 0.025704542, z: 0.46451232, w: 0.8837414}
scale: {x: 1.0000001, y: 0.9999995, z: 0.9999996}
- name: VBOT_:RightHandThumb2
parentName:
position: {x: 0.4479191, y: 3.0840445, z: 0.0000027716158}
rotation: {x: 0.00010331243, y: 0.003032002, z: -0.10960612, w: 0.9939705}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:RightHandThumb3
parentName:
position: {x: -0.26757833, y: 3.5406926, z: 0.000021934507}
rotation: {x: 0.000032287433, y: -0.00049903296, z: 0.011669388, w: 0.9999318}
scale: {x: 1, y: 0.9999996, z: 1.0000001}
- name: VBOT_:RightHandThumb4
parentName:
position: {x: -0.18034028, y: 3.4578032, z: -0.00000989437}
rotation: {x: -0.000000001862645, y: -0.0000000037252899, z: 0.000000028870998,
w: 1}
scale: {x: 1.0000001, y: 1, z: 1}
- name: VBOT_:RightHandThumb4_end
parentName:
position: {x: -0, y: 3.4625075, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:RightHandIndex1
parentName:
position: {x: -3.2609918, y: 10.302796, z: 0.20424767}
rotation: {x: -0.006308148, y: 0.000009262221, z: 0.052337017, w: 0.9986096}
scale: {x: 1, y: 0.9999997, z: 0.99999976}
- name: VBOT_:RightHandIndex2
parentName:
position: {x: -0.002191752, y: 3.5275145, z: -0.0000073621045}
rotation: {x: -0.00000036630905, y: 0.00003379532, z: -0.00061720755, w: 0.9999998}
scale: {x: 0.99999994, y: 0.99999964, z: 1.0000005}
- name: VBOT_:RightHandIndex3
parentName:
position: {x: -0.006155073, y: 3.336971, z: 0.0000052740793}
rotation: {x: -0.00000062817367, y: 0.000036295332, z: 0.002351098, w: 0.99999726}
scale: {x: 0.99999994, y: 1.0000004, z: 1}
- name: VBOT_:RightHandIndex4
parentName:
position: {x: 0.008346348, y: 2.918003, z: -0.0000014519318}
rotation: {x: 0.00000000842556, y: 0.000000092695934, z: 0.00000008829295, w: 1}
scale: {x: 1, y: 0.99999994, z: 0.99999994}
- name: VBOT_:RightHandIndex4_end
parentName:
position: {x: -0, y: 2.9180162, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:RightHandMiddle1
parentName:
position: {x: -1.0459455, y: 9.890944, z: -0.12528582}
rotation: {x: -0.006425467, y: 0.002276494, z: 0.053364556, w: 0.99855185}
scale: {x: 0.99999934, y: 0.9999995, z: 0.9999997}
- name: VBOT_:RightHandMiddle2
parentName:
position: {x: 0.006039291, y: 4.100815, z: 0.000013880431}
rotation: {x: -0.0000010921335, y: -0.000014545862, z: -0.00018764834, w: 1}
scale: {x: 1, y: 0.9999995, z: 0.9999998}
- name: VBOT_:RightHandMiddle3
parentName:
position: {x: 0.0041791643, y: 3.861288, z: -0.000013139098}
rotation: {x: -0.0000004923334, y: 0.000086348875, z: -0.001940938, w: 0.99999815}
scale: {x: 1, y: 1.0000007, z: 0.99999994}
- name: VBOT_:RightHandMiddle4
parentName:
position: {x: -0.010218023, y: 3.6506317, z: -0.000012870877}
rotation: {x: -0.00000003355308, y: -7.557048e-10, z: -0.000000006678988, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:RightHandMiddle4_end
parentName:
position: {x: -0, y: 3.6506531, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:RightHandRing1
parentName:
position: {x: 1.0770532, y: 9.615877, z: -0.04499008}
rotation: {x: -0.0064634937, y: 0.0029677008, z: 0.052755825, w: 0.9985821}
scale: {x: 0.9999992, y: 0.99999964, z: 1}
- name: VBOT_:RightHandRing2
parentName:
position: {x: 0.000864461, y: 3.5615304, z: -0.000015171244}
rotation: {x: -0.0000007118655, y: -0.00000040345734, z: -0.00024250762, w: 1}
scale: {x: 1, y: 0.99999994, z: 1}
- name: VBOT_:RightHandRing3
parentName:
position: {x: -0.00084478216, y: 3.4413192, z: 0.000004537403}
rotation: {x: 0.0000003853574, y: -0.0000024102292, z: 0.000116190175, w: 1}
scale: {x: 0.99999994, y: 1, z: 0.9999997}
- name: VBOT_:RightHandRing4
parentName:
position: {x: -0.000018931923, y: 3.1309967, z: -0.000009484588}
rotation: {x: -0.000000040627246, y: -0.000000007421774, z: 0.0000000014611032,
w: 1}
scale: {x: 1, y: 1, z: 0.99999994}
- name: VBOT_:RightHandRing4_end
parentName:
position: {x: -0, y: 3.1309974, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:RightHandPinky1
parentName:
position: {x: 3.229885, y: 8.635466, z: 0.26456282}
rotation: {x: -0.0067263856, y: 0.007935547, z: 0.052596204, w: 0.9985617}
scale: {x: 0.999999, y: 0.99999946, z: 1.0000002}
- name: VBOT_:RightHandPinky2
parentName:
position: {x: 0.000006397138, y: 3.5136409, z: 0.0000012964009}
rotation: {x: -0.00000052158674, y: 0.0000013498303, z: 0.000034841643, w: 1}
scale: {x: 1, y: 0.9999999, z: 0.999999}
- name: VBOT_:RightHandPinky3
parentName:
position: {x: 0.00017850239, y: 2.8926263, z: -0.0000014435499}
rotation: {x: 0.0000013946006, y: 0.00000016396328, z: -0.000073763025, w: 1}
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000002}
- name: VBOT_:RightHandPinky4
parentName:
position: {x: -0.00018684844, y: 2.5621476, z: 0.0000047087665}
rotation: {x: 0.00000000583043, y: -0.0000000037147578, z: 0.000000024821702,
w: 1}
scale: {x: 1, y: 1, z: 0.99999994}
- name: VBOT_:RightHandPinky4_end
parentName:
position: {x: -0, y: 2.562149, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:LeftUpLeg
parentName:
position: {x: -10.920647, y: -5.3976464, z: 1.9481007}
rotation: {x: -0.000032394124, y: 0.0055751884, z: 0.99996626, w: 0.0060344283}
scale: {x: 1.0000803, y: 1.0000002, z: 1.0000001}
- name: VBOT_:LeftLeg
parentName:
position: {x: 0.0000013736861, y: 46.4423, z: -0.00000012147937}
rotation: {x: -0.045484938, y: -0.0005017409, z: 0.01265651, w: 0.99888474}
scale: {x: 0.9999995, y: 0.9999993, z: 0.99999976}
- name: VBOT_:LeftFoot
parentName:
position: {x: 0.00000043968427, y: 42.52575, z: 0.0000009657814}
rotation: {x: 0.48034218, y: -0.0065366975, z: -0.0049221627, w: 0.877043}
scale: {x: 1.0000001, y: 1, z: 1.0000004}
- name: VBOT_:LeftToeBase
parentName:
position: {x: -0.00000046880447, y: 16.945314, z: -0.00000080466265}
rotation: {x: 0.30737466, y: 0.05506234, z: -0.01781606, w: 0.94982713}
scale: {x: 0.99999976, y: 0.9999996, z: 0.9999995}
- name: VBOT_:LeftToe_End
parentName:
position: {x: -0.000001521781, y: 6.2084913, z: 0.00000005960464}
rotation: {x: -0.000000012223608, y: -0.000004991947, z: 0.00000046117927, w: 1}
scale: {x: 1, y: 1.0000001, z: 1}
- name: VBOT_:LeftToe_End_end
parentName:
position: {x: -0, y: 6.20849, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:RightUpLeg
parentName:
position: {x: 10.920648, y: -5.3976483, z: 1.6830438}
rotation: {x: 0.00000074489566, y: 0.006958819, z: 0.99995744, w: -0.006058274}
scale: {x: 1.0005851, y: 0.99999964, z: 1.0000213}
- name: VBOT_:RightLeg
parentName:
position: {x: 0.00000036699382, y: 46.442978, z: 0.00000006676418}
rotation: {x: -0.045270246, y: 0.00038048133, z: -0.012654801, w: 0.9988946}
scale: {x: 0.99999946, y: 1.0000006, z: 0.99999976}
- name: VBOT_:RightFoot
parentName:
position: {x: 0.0000007188318, y: 42.515278, z: -0.0000045327465}
rotation: {x: 0.48199156, y: 0.0065317303, z: 0.004921196, w: 0.8761377}
scale: {x: 1.0000006, y: 1.0000002, z: 0.9999993}
- name: VBOT_:RightToeBase
parentName:
position: {x: 0.000000012107193, y: 17.102888, z: 0.0000004842877}
rotation: {x: 0.30412865, y: -0.055317834, z: 0.017672166, w: 0.9508593}
scale: {x: 0.9999993, y: 1.0000002, z: 0.9999997}
- name: VBOT_:RightToe_End
parentName:
position: {x: 0.000000996515, y: 6.241361, z: -0.00000017881392}
rotation: {x: -0.000000027357602, y: 0.000034474506, z: -0.0000000888831, w: 1}
scale: {x: 1, y: 1, z: 0.99999994}
- name: VBOT_:RightToe_End_end
parentName:
position: {x: -0, y: 6.2414274, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: VBOT_:VBOT_LOD0
parentName:
position: {x: -0.000000008568167, y: 0.000000117856246, z: -0.0000000011920734}
rotation: {x: 0.00000008122751, y: -0.0000000018335409, z: 1.1508664e-24, w: 1}
scale: {x: 0.01, y: 0.009999999, z: 0.01}
- name: VBOT_:VBOT_LOD1
parentName:
position: {x: -0.000000008568167, y: 0.000000117856246, z: -0.0000000011920734}
rotation: {x: 0.00000008122751, y: -0.0000000018335409, z: 1.1508664e-24, w: 1}
scale: {x: 0.01, y: 0.009999999, z: 0.01}
- name: VBOT_:VBOT_LOD2
parentName:
position: {x: -0.000000008568167, y: 0.000000117856246, z: -0.0000000011920734}
rotation: {x: 0.00000008122751, y: -0.0000000018335409, z: 1.1508664e-24, w: 1}
scale: {x: 0.01, y: 0.009999999, z: 0.01}
- name: VBOT_:VBOT_LOD3
parentName:
position: {x: -0.000000008568167, y: 0.000000117856246, z: -0.0000000011920734}
rotation: {x: 0.00000008122751, y: -0.0000000018335409, z: 1.1508664e-24, w: 1}
scale: {x: 0.01, y: 0.009999999, z: 0.01}
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 0
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 340f99b8334a14c4a8a01dce6e1e5348,
type: 3}
animationType: 3
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant: