52 lines
1.0 KiB
Plaintext
52 lines
1.0 KiB
Plaintext
Shader "Fluxy/Editor/PreviewState"
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{
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SubShader
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{
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Cull Off
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Tags {"Queue"="Geometry" "IgnoreProjector"="True" "RenderType"="Opaque"}
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Pass
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{
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Name "Render"
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HLSLPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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sampler2D _MainTex;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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float4 frag (v2f i) : SV_Target
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{
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float4 state = tex2D(_MainTex,i.uv);
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return float4(state.rgba);
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}
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ENDHLSL
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}
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}
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}
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