Files
2024-11-20 15:21:28 +01:00

61 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2012. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Math)]
[Tooltip("Linearly interpolates between 2 floats.")]
public class FloatLerp : FsmStateAction
{
[RequiredField]
[Tooltip("First Float")]
public FsmFloat fromFloat;
[RequiredField]
[Tooltip("Second Float.")]
public FsmFloat toFloat;
[RequiredField]
[Tooltip("Interpolate between FromFloat and ToFloat by this amount. Value is clamped to 0-1 range. 0 = FromFloat; 1 = ToFloat; 0.5 = half way in between.")]
public FsmFloat amount;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the result in this float variable.")]
public FsmFloat storeResult;
[Tooltip("Repeat every frame. Useful if any of the values are changing.")]
public bool everyFrame;
public override void Reset()
{
fromFloat = new FsmFloat { UseVariable = true };
toFloat = new FsmFloat { UseVariable = true };
storeResult = null;
everyFrame = true;
}
public override void OnEnter()
{
DoFloatLerp();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoFloatLerp();
}
void DoFloatLerp()
{
storeResult.Value = Mathf.Lerp(fromFloat.Value, toFloat.Value, amount.Value);
}
}
}