61 lines
1.3 KiB
C#
61 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2012. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Math)]
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[Tooltip("Linearly interpolates between 2 floats.")]
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public class FloatLerp : FsmStateAction
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{
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[RequiredField]
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[Tooltip("First Float")]
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public FsmFloat fromFloat;
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[RequiredField]
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[Tooltip("Second Float.")]
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public FsmFloat toFloat;
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[RequiredField]
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[Tooltip("Interpolate between FromFloat and ToFloat by this amount. Value is clamped to 0-1 range. 0 = FromFloat; 1 = ToFloat; 0.5 = half way in between.")]
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public FsmFloat amount;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the result in this float variable.")]
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public FsmFloat storeResult;
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[Tooltip("Repeat every frame. Useful if any of the values are changing.")]
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public bool everyFrame;
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public override void Reset()
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{
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fromFloat = new FsmFloat { UseVariable = true };
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toFloat = new FsmFloat { UseVariable = true };
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storeResult = null;
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everyFrame = true;
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}
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public override void OnEnter()
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{
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DoFloatLerp();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoFloatLerp();
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}
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void DoFloatLerp()
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{
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storeResult.Value = Mathf.Lerp(fromFloat.Value, toFloat.Value, amount.Value);
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}
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}
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}
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