117 lines
3.3 KiB
C#
117 lines
3.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using System;
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics)]
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[Tooltip("Detect collisions between the Owner of this FSM and other Game Objects that have RigidBody components.\nNOTE: The system events, COLLISION ENTER, COLLISION STAY, and COLLISION EXIT are sent automatically on collisions with any object. Use this action to filter collisions by Tag.")]
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public class CollisionEvent2 : FsmStateAction
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{
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[Tooltip("The type of collision to detect.")]
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public CollisionType collision;
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[UIHint(UIHint.Tag)]
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[Tooltip("Filter by Tag. Leave to 'none' if you want to catch all collisions")]
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public FsmString collideTag;
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[Tooltip("Event to send if a collision is detected.")]
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public FsmEvent sendEvent;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the GameObject that collided with the Owner of this FSM.")]
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public FsmGameObject storeCollider;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the force of the collision. NOTE: Use Get Collision Info to get more info about the collision.")]
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public FsmFloat storeForce;
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public override void Reset()
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{
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collision = CollisionType.OnCollisionEnter;
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collideTag = new FsmString() {UseVariable=true};
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sendEvent = null;
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storeCollider = null;
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storeForce = null;
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}
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public override void Awake()
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{
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switch (collision)
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{
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case CollisionType.OnCollisionEnter:
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Fsm.HandleCollisionEnter = true;
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break;
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case CollisionType.OnCollisionStay:
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Fsm.HandleCollisionStay = true;
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break;
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case CollisionType.OnCollisionExit:
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Fsm.HandleCollisionExit = true;
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break;
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}
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}
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void StoreCollisionInfo(Collision collisionInfo)
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{
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storeCollider.Value = collisionInfo.gameObject;
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storeForce.Value = collisionInfo.relativeVelocity.magnitude;
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}
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public override void DoCollisionEnter(Collision collisionInfo)
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{
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if (collision == CollisionType.OnCollisionEnter)
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{
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if (collisionInfo.collider.gameObject.tag == collideTag.Value || collideTag.IsNone)
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{
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StoreCollisionInfo(collisionInfo);
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Fsm.Event(sendEvent);
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}
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}
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}
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public override void DoCollisionStay(Collision collisionInfo)
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{
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if (collision == CollisionType.OnCollisionStay)
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{
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if (collisionInfo.collider.gameObject.tag == collideTag.Value || collideTag.IsNone)
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{
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StoreCollisionInfo(collisionInfo);
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Fsm.Event(sendEvent);
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}
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}
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}
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public override void DoCollisionExit(Collision collisionInfo)
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{
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if (collision == CollisionType.OnCollisionExit)
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{
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if (collisionInfo.collider.gameObject.tag == collideTag.Value || collideTag.IsNone)
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{
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StoreCollisionInfo(collisionInfo);
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Fsm.Event(sendEvent);
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}
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}
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}
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public override void DoControllerColliderHit(ControllerColliderHit collisionInfo)
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{
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if (collision == CollisionType.OnControllerColliderHit)
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{
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if (collisionInfo.collider.gameObject.tag == collideTag.Value|| collideTag.IsNone)
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{
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if (storeCollider != null)
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storeCollider.Value = collisionInfo.gameObject;
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storeForce.Value = 0f; //TODO: impact force?
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Fsm.Event(sendEvent);
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}
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}
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}
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public override string ErrorCheck()
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{
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return ActionHelpers.CheckOwnerPhysicsSetup(Owner);
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}
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}
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} |