Files
2024-11-20 15:21:28 +01:00

74 lines
1.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.NavMesh)]
[Tooltip("Gets the area for this OffMeshLink component. \n" +
"NOTE: The Game Object must have an OffMeshLink component attached.")]
public class GetOffMeshLinkNavMeshArea : FsmStateAction
{
[RequiredField]
[Tooltip("The Game Object to work with. NOTE: The Game Object must have an OffMeshLink component attached.")]
[CheckForComponent(typeof(UnityEngine.AI.OffMeshLink))]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("Store the area for this OffMeshLink component")]
[UIHint(UIHint.Variable)]
public FsmInt storeResult;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
private UnityEngine.AI.OffMeshLink _offMeshLink;
private void _getOffMeshLink()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
_offMeshLink = go.GetComponent<UnityEngine.AI.OffMeshLink>();
}
public override void Reset()
{
gameObject = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
_getOffMeshLink();
DoGetArea();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetArea();
}
void DoGetArea()
{
if (storeResult == null || _offMeshLink == null)
{
return;
}
storeResult.Value = _offMeshLink.area;
}
}
}