73 lines
1.5 KiB
C#
73 lines
1.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2014. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.NavMesh)]
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[Tooltip("Gets the active state of an OffMeshLink. \nNOTE: The Game Object must have an OffMeshLink component attached.")]
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public class GetOffMeshLinkActivated : FsmStateAction
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{
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[RequiredField]
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[Tooltip("The Game Object to work with. NOTE: The Game Object must have an OffMeshLink component attached.")]
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[CheckForComponent(typeof(UnityEngine.AI.OffMeshLink))]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("Store flag of the offLinkMesh active state")]
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[UIHint(UIHint.Variable)]
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public FsmBool storeResult;
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[Tooltip("Runs every frame.")]
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public bool everyFrame;
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private UnityEngine.AI.OffMeshLink _offMeshLink;
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private void _getOffMeshLink()
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{
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GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go == null)
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{
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return;
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}
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_offMeshLink = go.GetComponent<UnityEngine.AI.OffMeshLink>();
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}
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public override void Reset()
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{
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gameObject = null;
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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_getOffMeshLink();
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DoGetActivated();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetActivated();
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}
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void DoGetActivated()
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{
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if (storeResult == null || _offMeshLink == null)
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{
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return;
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}
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storeResult.Value = _offMeshLink.activated;
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}
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}
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} |