105 lines
2.4 KiB
C#
105 lines
2.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2014. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.NavMeshAgent)]
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[Tooltip("Watch the agent entering and leaving OffMeshLinks. Use this to send an event on change, or store a bool that can be used in other operations. \n" +
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"NOTE: The Game Object must have a NavMeshAgent.")]
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public class WatchAgentIsOnOffMeshLink : FsmStateAction
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{
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[ActionSection("Set up")]
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[RequiredField]
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[Tooltip("The Game Object to work with. NOTE: The Game Object must have a NavMeshAgent component attached.")]
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[CheckForComponent(typeof(UnityEngine.AI.NavMeshAgent))]
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public FsmOwnerDefault gameObject;
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[ActionSection("Result")]
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[Tooltip("Store flag if agent currently positioned on an OffMeshLink.")]
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[UIHint(UIHint.Variable)]
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public FsmBool isOnOffMeshLink;
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[Tooltip("Trigger this event when isOnOffMeshLink switches to true. Essentially triggers when agent enters an offmeshlink")]
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public FsmEvent isOnOffMeshLinkEvent;
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[Tooltip("Trigger this event when isOnOffMeshLink switches to false. Essentially triggers when agent leaves an offmeshlink")]
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public FsmEvent isNotOnOffMeshLinkEvent;
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bool previousValue;
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private UnityEngine.AI.NavMeshAgent _agent;
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private void _getAgent()
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{
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GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go == null)
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{
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return;
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}
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_agent = go.GetComponent<UnityEngine.AI.NavMeshAgent>();
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}
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public override void Reset()
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{
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gameObject = null;
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isOnOffMeshLink = null;
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isOnOffMeshLinkEvent = null;
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isNotOnOffMeshLinkEvent = null;
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}
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public override void OnEnter()
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{
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_getAgent();
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if ( _agent == null)
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{
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return;
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}
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previousValue = _agent.isOnOffMeshLink;
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}
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public override void OnUpdate()
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{
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DoWatchIsOnOffMeshLink();
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}
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void DoWatchIsOnOffMeshLink()
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{
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if ( _agent == null)
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{
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return;
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}
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if (!isOnOffMeshLink.IsNone)
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{
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isOnOffMeshLink.Value = _agent.isOnOffMeshLink;
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}
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if (previousValue != _agent.isOnOffMeshLink)
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{
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previousValue = _agent.isOnOffMeshLink;
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if(_agent.isOnOffMeshLink && isOnOffMeshLinkEvent != null)
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{
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Fsm.Event(isOnOffMeshLinkEvent);
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return;
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}
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if(!_agent.isOnOffMeshLink && isNotOnOffMeshLinkEvent != null)
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{
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Fsm.Event(isNotOnOffMeshLinkEvent);
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return;
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}
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}
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}
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}
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} |