Files
2024-11-20 15:21:28 +01:00

55 lines
1.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2014. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.NavMeshAgent)]
[Tooltip("Stop movement of the agent along the current path. \n" +
"NOTE: The Game Object must have a NavMeshAgent component attached.")]
public class AgentStop : FsmStateAction
{
[RequiredField]
[Tooltip("The Game Object to work with. NOTE: The Game Object must have a NavMeshAgent component attached.")]
[CheckForComponent(typeof(UnityEngine.AI.NavMeshAgent))]
public FsmOwnerDefault gameObject;
private UnityEngine.AI.NavMeshAgent _agent;
private void _getAgent()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
_agent = go.GetComponent<UnityEngine.AI.NavMeshAgent>();
}
public override void Reset()
{
gameObject = null;
}
public override void OnEnter()
{
_getAgent();
DoStop();
Finish();
}
void DoStop()
{
if (_agent == null)
{
return;
}
_agent.Stop();
}
}
}