58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2014. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.NavMeshAgent)]
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[Tooltip("Apply relative movement to current path position of a navMesh Agent. \nIf the agent has a path it will be adjusted. \nNOTE: The Game Object must have a NavMeshAgent component attached.")]
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public class AgentMove : FsmStateAction
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{
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[RequiredField]
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[Tooltip("The Game Object to work with. NOTE: The Game Object must have a NavMeshAgent component attached.")]
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[CheckForComponent(typeof(UnityEngine.AI.NavMeshAgent))]
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public FsmOwnerDefault gameObject;
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[Tooltip("The relative move vector.")]
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public FsmVector3 offset;
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private UnityEngine.AI.NavMeshAgent _agent;
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private void _getAgent()
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{
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GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go == null)
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{
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return;
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}
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_agent = go.GetComponent<UnityEngine.AI.NavMeshAgent>();
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}
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public override void Reset()
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{
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gameObject = null;
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offset = null;
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}
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public override void OnEnter()
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{
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_getAgent();
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DoMove();
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Finish();
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}
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void DoMove()
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{
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if (_agent == null)
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{
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return;
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}
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_agent.Move(offset.Value);
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}
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}
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} |