12 lines
302 B
HLSL
12 lines
302 B
HLSL
#ifndef CROSSFADE_INCLUDED
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#define CROSSFADE_INCLUDED
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void LODCrossfade_float(float3 fadeMaskSeed, out float Out)
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{
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LODDitheringTransition(fadeMaskSeed, unity_LODFade.x);
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Out = 1;
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}
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////// |