36 lines
966 B
C#
36 lines
966 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Beyond
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{
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public class ProximityTrigger : MonoBehaviour
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{
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// Start is called before the first frame update
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BoxCollider m_collider;
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void Awake()
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{
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gameObject.layer = LayerMask.NameToLayer("Triggers");
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m_collider = GetComponent<BoxCollider>();
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m_collider.isTrigger = true;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag != "Player")
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return;
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}
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public void OnDrawGizmos()
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{
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if (m_collider == null)
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m_collider = GetComponent<BoxCollider>();
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if (m_collider == null)
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return;
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Gizmos.color = Color.blue;
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Gizmos.matrix = transform.localToWorldMatrix;
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Gizmos.DrawWireCube(m_collider.center, m_collider.size);
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}
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}
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}
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