66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
using Invector.vCharacterController;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Beyond {
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[RequireComponent(typeof(Collider))]
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public class ForceWalkTrigger : MonoBehaviour
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{
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// Start is called before the first frame update
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bThirdPersonInput m_vInput;
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public bool m_fireOnce = true;
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void Start()
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{
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var inputs = GameObject.FindObjectsOfType<bThirdPersonInput>();
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if (inputs.Length == 0)
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{
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Debug.LogError("No melee input found!");
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enabled = false;
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return;
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}
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else if (inputs.Length > 1)
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{
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Debug.LogError("More then one melee input found!");
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enabled = false;
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return;
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}
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m_vInput = inputs[0];
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gameObject.layer = LayerMask.NameToLayer("Triggers");
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var collider = GetComponent<Collider>();
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collider.isTrigger = true;
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}
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void ForceWalk(bool walk)
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{
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if (m_vInput!= null)
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m_vInput.forceWalking = walk;
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if (!walk && m_fireOnce)
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Destroy(this);
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}
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private void OnDisable()
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{
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ForceWalk(false);
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.tag != "Player")
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return;
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ForceWalk(true);
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.gameObject.tag != "Player")
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return;
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m_vInput.forceWalking = false;
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ForceWalk(false);
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}
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}
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} |