Files
2024-11-20 15:21:28 +01:00

40 lines
1.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Beyond
{
[Serializable]
public struct ItemStats
{
public enum StatType { Weight, Req_Focus, Req_Faith, Req_Stamin, Attack, Defence, Count };
public StatType type;
public int value;
public override string ToString()
{
const string req = "req";
string res = "";
switch (type)
{
case StatType.Weight:
res = "Weight"; break;
case StatType.Req_Focus:
res = "Focus " + req; break;
case StatType.Req_Faith:
res = "Faith "+req; break;
case StatType.Req_Stamin:
res = "Stamina " + req; break;
case StatType.Attack:
res = "Attack"; break;
case StatType.Defence:
res = "Defence"; break;
}
return res + ": " + value;
}
}
}