Files
2024-11-20 15:21:28 +01:00

47 lines
1.6 KiB
C#

// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
using System.Collections.Generic;
namespace PixelCrushers.QuestMachine
{
/// <summary>
/// Listens for quest alerts and displays them through a QuestAlertUI.
/// </summary>
[AddComponentMenu("")] // Use wrapper instead.
public class QuestAlertDisplayer : MonoBehaviour, IMessageHandler
{
[Tooltip("The Quest Alert UI to use. If unassigned, use the QuestMachine's default UI.")]
[SerializeField]
[IQuestAlertUIInspectorField]
private UnityEngine.Object m_questAlertUI = null;
/// <summary>
/// The QuestAlertUI to use. If unassigned, defaults to the QuestMachine's default UI.
/// </summary>
public IQuestAlertUI questAlertUI
{
get { return (m_questAlertUI != null) ? m_questAlertUI as IQuestAlertUI : QuestMachine.defaultQuestAlertUI; }
set { m_questAlertUI = value as UnityEngine.Object; }
}
private void OnEnable()
{
MessageSystem.AddListener(this, QuestMachineMessages.QuestAlertMessage, string.Empty);
}
private void OnDisable()
{
MessageSystem.RemoveListener(this, QuestMachineMessages.QuestAlertMessage, string.Empty);
//MessageSystem.RemoveListener(this);
}
public virtual void OnMessage(MessageArgs messageArgs)
{
List<QuestContent> uiContent = (messageArgs.values != null && messageArgs.values.Length > 0) ? (messageArgs.values[0] as List<QuestContent>) : null;
questAlertUI.ShowAlert(messageArgs.parameter, uiContent);
}
}
}