782 lines
45 KiB
Plaintext
782 lines
45 KiB
Plaintext
/*
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Quest Machine
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Copyright © Pixel Crushers
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RELEASE NOTES
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-------------
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Version 1.2.31:
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[September 18, 2022]
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- Fixed: Execution order issue that could prevent EntityTypes from resetting runtime drive values in editor play mode with domain reloading disabled.
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- Fixed: LocalizeUI issue when no localized fonts asset was assigned that could report NullReferenceException.
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- Fixed: Save System issue where loading a saved game would unload additively-loaded scenes but would not clear SaveSystem.addedScenes list.
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- Changed: Message System now allows listeners to receive messages on same frame they registered.
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- Improved: UIPanel has additional safeguards to SetFocus() to handle EventSystem issues.
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Version 1.2.30:
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[September 5, 2022]
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- CHANGED: New property QuestStateSerializer.version = 1 for saved in version 1.2.29 and earlier; version = 2 saves quest condition alreadyTrue.
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- Added missing PlayerEntityType asset.
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- Improved: Added SaveSystem.validSceneName delegate.
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- Added: Localized Fonts.
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- Added: ListExtensions.Shuffle.
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- Fixed: DiskSavedGameDataStorer.RetrieveSavedGameData checks if save file is empty.
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- Dialogue System: Can now jump to procedurally-generated quest's conversation from an existing conversation.
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- Inventory Engine: Fixed Has Item Count condition to return true immediately if condition is true when quest node becomes active.
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Version 1.2.29:
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[July 25, 2022]
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- Behavior Designer: Added integration.
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- Corgi Engine: Updated integration for version 7.6.
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- TopDown Engine: Updated integration for version 3.
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Version 1.2.28:
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[July 6, 2022]
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- Added: Ability to abandon failed quests.
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- Fixed: Abandon button stayed visible in journal UI after abandoning quest.
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- Changed: Forward to Listeners checkbox is now ticked by default when adding a new Quest Journal.
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- Improved: UILocalizationManager can now reference more than one text table asset.
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Version 1.2.27.1:
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[June 9, 2022]
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- Fixed: Abandon button stayed visible in journal UI after abandoning quest.
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Version 1.2.27:
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[June 7, 2022]
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- InstantiateQuestAction now has option to remove "(Clone)".
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- Added SaveSystem.framesToWaitBeforeSaveDataAppliedEvent; SpawnedObjectList asset type.
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- Added EqualWeight option to procedural generation UrgentFactionSelectionCriterion.
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- Added option to only remember handwritten quests.
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- Added option to compress data of completed procgen quests.
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- Added Delete When Complete checkbox option to quests.
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- Added QuestMachineMessageEvents component.
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- Added Color tint option to IconQuestContent & ButtonQuestContent.
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- Procedurally generated quests no longer double up completed quest journal text of final action.
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- StringAsset text area now expands to accommodate large text passages.
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- Fixed: Internal fixes for empty elements in quest content lists and action lists.
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- Fixed: Error if alert UI was configured inactive.
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- Fixed: SaveSystem.saveDataApplied was called before QuestJournal's restored quests were listening for messages.
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- Fixed: Positioning issue in KeepRectTransformOnscreen component.
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- Corgi Engine: Added PixelCrushersMMLoadingSceneManager to tie save system to Corgi scene loader.
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- Dialogue System:
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- Lua Variable condition can now check <, <=, >, >= in addition to ==.
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- Added Start Conversation action, HasOfferableOrActiveQuest() Lua function.
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- Added DialogueSystemQuestAlertUI option to delay alert if dialogue UI is open.
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- Emerald AI: Added EmeraldAIQuestGiver subclass that stops AI during dialogue.
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- Makinom: Updated for Makinom 2.4.
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- Opsive Character Controllers: UCCSaver can now save mouse sensitivity settings.
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- ORK Framework: Updated for ORK 3.3.
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- PlayMaker: If Start Dialogue action's Player field is unassigned, will now use default player.
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- TopDown Engine: Added PixelCrushersMMLoadingSceneManager to tie save system to TDE scene loader.
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- uMMORPG 2D Remastered: Updated for version 2.11.
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Version 1.2.26:
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[April 9, 2022]
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- Fixed: QuestJournal/QuestGiver.ResetToOriginalState() clears deleted static quests list.
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- Fixed: Quest HUD sorting issue with external extension methods.
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- Fixed: Internal dictionary management bug in PlanToQuestBuilder.
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- Invector: Updated common integration package to stop player if running while entering dialogue or opening journal UI.
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- Love/Hate: Fixed harmless error that could be reported when editing a Love/Hate Deed Quest Action.
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- Opsive Character Controllers: Updated for version 2.4.7.
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- Opsive Ultimate Inventory System: Updated for version 1.2.7.
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Version 1.2.25.1:
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[March 25, 2022]
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- Dialogue System: Updated integration package.
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Version 1.10.25:
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[March 23, 2022]
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- Improved: Added option to show Track toggle button in quest details panel. (For improved joystick control.)
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- Improved: Procedural generator Action > Completion Conditions > Message observers Sender/Target ID now allows chained dialogue w/multiple NPCs.
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- Improved: Quest HUD can now show quests under headings by group.
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- Fixed: QuestCondition.isChecking property setter.
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- Fixed: Message Events > Messages To Listen For > Parameter can now be blank to serve as wild card.
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- Fixed: Spawned entities restored from saved game now count toward spawner max count.
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- Fixed: In Unity 2020+, removing a quest from Quests list would remove two quests from list.
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- Fixed: If UIPanel.monitorSelection is false, selectPreviousOnDisable is not observed.
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- Corgi Platformer Engine: Added support.
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- Opsive Character Controllers: Can now use {0} in ability message text to show Quest Giver ID.
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Version 1.2.24.1:
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[February 8, 2022]
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- Fixed: New Input System package compatibility issue.
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Version 1.2.24:
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[February 7, 2022]
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- Improved: Return To NPC wizard now shows popup to ask whether to change quest state on "Discuss" or "Discussed' message.
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- Improved: Added utility component ShowCursorWhileEnabled.
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- Fixed: TimerManager now observes disabled domain reloading.
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- HUD Navigation System: Added component to toggle HUD element's visibility when quest tracking is toggled.
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- Invector: Updated bridge to pause player using new Invector methods.
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- uMMORPG Remastered: Added support.
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- uSurvival: Can now procedurally generate quests to fetch uSurvival items.
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Version 1.2.23:
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[January 9, 2022]
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- Fixed: Procedural quest generator now correctly handles action conditions that require counter to be "at most" a goal value.
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- Fixed: QuestJournalButton add component menu item name was incorrect.
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- Fixed: Wrapped SubsystemRegistration methods in #if UNITY_EDITOR to prevent error message in builds in certain Unity versions.
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- Improved: UI panels that enforce button focus for key/joystick navigation now re-select previous selection after opening & closing other UIs.
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- Save System: Now handles case where saver's ApplyData removes other savers from scene while loading saved game.
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- Emerald AI: Fixed name of Emerald AI Kill quest action.
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- Emerald AI: Updated [EmeraldAIFaction] attribute for Emerald AI 3.1 change.
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- TopDown Engine: Improved player pause/input disabling during Quest Machine UIs.
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Version 1.2.22:
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[December 17, 2021]
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- Changed: Quest Machine prefab's canvas uses Canvas Scaler that scales to screen size.
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- Changed: Added QuestIndicatorManager checkbox Check Single Player Journal (default ticked).
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- Fixed: QuestGiver data retrieval methods now automatically find player journal from player GameObject.
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- Fixed: DomainType, PlayerEntityType now support disabled domain reloading.
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- Fixed: Input Device Manager inspector could report error with mixed input modes when an input definition was invalid.
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- Improved: UIPanel waitForShowAnimation property is now public.
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- Save System: SaveSystemMethods methods are now virtual.
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- Save System: SpawnedObjectManager can now save unique saver data on spawned entities of the same type.
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- Save System: Added overrideable method SceneTransitionManager.OnLoading.
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- Opsive Ultimate Inventory System: If omitting inventory owner name, now checks all GameObjects tagged Player.
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- Emerald AI: Updated for 3.1.
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- Inventory Engine: Updated for 3.0.
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Version 1.2.21:
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[October 31, 2021]
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- Improved: SetQuestState action now has option to set all quest node states to same state.
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- Fixed: Warning when loading saved quest journals with active quest nodes that reference other quests in journal.
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- Fixed: Always Face Camera switches to new main camera if cached main camera reference is disabled.
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- Fixed: Input Device Manager can now translate KeyCode.Return when using new Input System package.
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- Fixed: UIPanel no longer deactivates GameObject on start if state is set to Closed but deactivateOnHidden is false.
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- Corgi Engine: Now supports Character Persistence component on player GameObject.
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- Dialogue System: Fixed missing barrel assignment in demo scene.
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- Invector: InvectorStatsSaver component now also saves stamina.
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- Opsive Ultimate Inventory System: Updated for UIS 1.2; fixed potential null reference exception in UISItemAmountQuestCondition.
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Version 1.2.20:
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[October 8, 2021]
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- Improved: Localize UI component can now localize TextMeshPro components in addition to TextMeshProUGUI.
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- Fixed: Abandoning quest could cause journal UI to report non-fatal error.
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- Fixed: InputDeviceManager when using Input System now ignores keycodes for mouse buttons.
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- Demo: Changed Knight.OnInteract to QuestGeneratorEntity.StartDialogueWithPlayer so he can generate infinite quests.
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- Save System: Added version info to saved games.
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- Save System: DiskSavedGameDataStorer Added dropdown to use persistentDataPath, dataPath, or custom location.
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- Save System: DiskSavedGameDataStorer now saves to intermediate file first in case writing to file fails.
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- Save System: DiskSavedGameDataStorer will now rebuild saveinfo.data (catalog) automatically if missing.
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- Save System: DiskSavedGameDataStorer change -- will now throw exception if fails to write to disk.
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- Emerald AI: Updated for Emerald AI 3.0.
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- Opsive Ultimate Inventory System: Add/Remove Item actions can specify item collection to operate on.
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- Super Text Mesh: Added support.
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Version 1.2.19:
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[September 6, 2021]
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- Fixed: Execution order issue when Quest Journal is on Quest Machine GameObject.
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Version 1.2.18:
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[August 26, 2021]
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- Added: Set Quest Tracking Action.
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- Added: Quest Indicator Saver component.
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- Improved: Quest.SetState(), if quest is complete and QuestMachineConfiguration.untrackCompletedQuests is true, untracks quest.
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- Improved: Setting Quest.showInTrackHUD automatically updates UIs without having to call QuestMachineMessage.RefreshUIs().
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- Improved: Added UILocalizationManager checkbox to set TextTable.useDefaultLanguageForBlankTranslations.
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- Improved: LocalizeUI will use default translation if current language setting is invalid.
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- Fixed: Addressed potential 'not all objects cleaned up' message from QuestGeneratorEntity when exiting play mode in editor.
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- Fixed: UnityUIQuestHUD now hides entire panel when completing last tracked quest if 'Hide If No Tracked Quests' is ticked.
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- Fixed: Quest Journal saved game loading issue in certain conditions.
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- Save System: Saver components now show warning if GameObject has multiple savers and Key values are blank.
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- Save System: Added SaveSystemMethods.ResetGameState().
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- Save System: No longer adds JsonDataSerializer or PlayerPrefsSavedGameDataStorer if application is quitting.
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- Save System: Fixed bug with AnimatorSaver when using BinaryDataSerializer.
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- Dialogue System: Fixed issue with Lua functions and scenes with multiple questers.
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- Dialogue System: When only non-offerable quests are available, quest giver now shows quest's Offer Conditions Not Met Text instead of generic No Quests text.
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- Opsive Character Controllers: Updated for 2.3.5.
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- Opsive Ultimate Inventory System: Fixed bug that made it mandatory to assign counter to UIS Item Amount quest condition.
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Version 1.2.17:
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[June 20, 2021]
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- Fixed: Message system issue that would send same message to listeners that registered for message due to that message being received earlier in quest.
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- Fixed: Input Device Manager could report error using new Input System with disabled domain reloading.
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- Fixed: Assigning a Text Table asset to a string field would unnecessarily add a UILocalizationManager GameObject at design time if the scene didn't already have one.
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Version 1.2.16:
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[June 6, 2021]
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- Changed: GameObjectUtility.GameObjectHardFind and GameObjectUtility.FindObjectsOfTypeAlsoInactive (used by
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Set GameObject Active action) search all open scenes by default, not just active scene.
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- Improved: When clicking prefab or GameObject that has Quest Giver, docked Quest Editor window no longer steals focus.
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- Improved: UnityUIQuestJournalUI.AddQuestGroupToUI() is now virtual.
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- Improved: InputDeviceManager New Input System integration handles translation of KeyCode.Alpha# and KeyCode.Keypad#.
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- Improved: UIScrollbarEnabler will now update scroll rect even if no scrollbar is assigned.
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- Fixed: Bug re-ran actions of previously-completed quest nodes when loading saved games.
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- Fixed: Quest Giver didn't always show available quest indicator on scene start.
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- Fixed: With journal UI "Show completed quest" unticked and "Show first Quest Details on open" ticked, now shows
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first non-completed quest even if completed quest is first in list.
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- Fixed: Issue when copy-pasting nodes that had custom quest actions/conditions/content that weren't in a namespace.
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- Fixed: Handles case where quest asset's cooldownSecondsRemaining was inadvertently set to 1, resulting in quest not offerable.
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- Fixed: UIButtonKeyTrigger didn't reset pressed state.
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- Fixed: UILocalizationManager didn't apply localization to inactive GameObjects when option to apply to inactive was ticked.
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- Fixed: Removed obsolete warning in Unity 2021 'StandaloneInputModule.forceModuleActive' is obsolete.
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- TopDown Engine: Added integration.
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Version 1.2.15:
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[April 12, 2021]
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- Added: Unity UI Quest Journal UI 'Show Completed Quests' checkbox.
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- Changed: If quest has no journal content, journal UI doesn't show it.
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- Improved: Can now assign UIs to Quest Machine fields with basic drag-and-drop.
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- Improved: Quest HUD show/hide options.
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- Improved: Can drag-and-drop GameObject into Activate GameObject action.
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- Improved: Quest content, conditions, and actions dropdown menus are now sorted alphabetically.
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- Improved: {DOMAIN} tag is now replaced in quest generator counter & message requirements.
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- Improved: Error handling when editor looks for custom quest action/condition/content types and an assembly has a non-loadable type.
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- Improved: Added template script for generator requirement functions.
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- Improved: UIs now add runtimeText of unrecognized quest content types.
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- Fixed: Copy-paste bug.
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- Fixed: Generation when goal action's minimum requirement was higher than number of entities in domain.
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- Text Table: No longer counts empty field as having text for a language.
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- Save System: Added MultiEnabledSaver.
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- Save System: AnimatorSaver now also saves trigger parameter values.
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- Save System: Fixed: Doesn't delete non-cross-scene data when loading additively.
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- Save System: Fixed: Calls BeforeSceneChange() on scene objects UnloadAdditiveScene().
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- Adventure Creator: Updated for 1.73.
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- Dialogue System: Fixed UI issue where previous conversation's hide animation would conflict with showing quest conversation;
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Conversation quest action can now specify starting entry ID.
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- Invector: Removed QuestMachinePausePlayer dependency on vThirdPersonController.
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- Ultimate Character Controller: Updated for 2.3.2. Updates to Lua functions.
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- uSurvival: Fixed reward for example scene quest.
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Version 1.2.14:
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[January 25, 2021]
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- Improved: Quest journal UI now sorts groups and quests alphabetically by default.
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- Improved: Added UnityUIQuestJournalUI.Show(QuestJournal, Quest) to open UI on specific quest.
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- Improved: Refactored UnityUIQuestJournalUI for easier subclassing.
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- Improved: Added QuestGiver methods to return offerable, active quests.
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- Improved: Reduced calls to AssetDatabase.SaveAssets and AssetDatabase.Refresh to speed up editing in large projects.
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- Improved: Can now copy/paste counters. (Right-click for copy/paste context menu.)
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- Fixed: Message System bug when removing and re-adding the same message listener in the same frame.
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- Fixed: If dialogue content is taller than UI, auto-scrolls to top when showing content.
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- Dialogue System: Added DialogueSystemQuestGiver component that can show a DS conversation if there are no quests to discuss.
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- Invector: Inventory-related actions/conditions now check USE_INVECTOR_INVENTORY scripting define symbol.
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- Localization: UILocalizationManager now also updates LocalizeUI components on inactive GameObjects.
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- Save System: LoadScene() logs message when Debug is ticked.
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Version 1.2.13:
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[November 30, 2020]
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- Improved: Passthrough nodes now have a down arrow icon to distinguish from condition nodes.
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- Fixed: Journal and HUD UIs no longer need to start in the inactive position in the Quest Machine GameObject.
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- Fixed: Quest Editor window didn't automatically update when player picks up quest.
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- Fixed: When deleting quest from Quest Giver's Quests list, could log EndLayoutGroup: BeginLayoutGroup must be called first.
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- Save System: Added Scene Portal OnUsePortal() UnityEvent.
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- Dialogue System: Bridge Lua functions could report unnecessary warnings.
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- ORK: Fixed variable check condition.
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- Opsive: Updated savers for Opsive controllers and Ultimate Inventory System.
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Version 1.2.12:
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[November 9, 2020]
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- Added: QuestMachine.GiveQuest()/GiveQuestToQuester() convenience methods.
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- Added: Give Quest To Quester action.
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- Improved: Quest properties are now accessible from gear menu > Quest Properties in addition to clicking blank canvas space.
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- Fixed: Quest Database > Show Quest Relations issue now shows parent relations.
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- Fixed: Always Face Camera component issue with z-axis when Only Y-Axis is ticked.
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- Save System: Added SaveSystem.ResetGameState().
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- Dialogue System: Lua functions now register in Awake.
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- Opsive Controllers: Updated integration.
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- ORK Framework: Updated and fixed save data issue.
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Version 1.2.11:
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[October 11, 2020]
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- Added: Scene events. Use UnityEvents in the inspector to hook up scene behavior in your quests.
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- Save System: Fixed potential timing issue with AutoSaveLoad and DiskSavedGameDataStorer.
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Version 1.2.10:
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[September 14, 2020]
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- CHANGED: QuestJournal Remember Completed Quests checkbox is now observed. You may want to tick it on your player/quester QuestJournals.
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- Added: QuestGiver/QuestJournal/QuestListContainer Add New Quests Since Saved Game checkbox.
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- Improved: When QuestGiver only has unofferable quests, now shows unofferable text if available; otherwise shows no quests to offer text.
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- Improved: Added Quest HUD Hide If No Tracked Quests checkbox.
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- Improved: InputDeviceManager improved mouse movement tracking to determine when to switch to mouse mode.
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- Fixed: Bug where node's actions could be run twice when parent changes to True state.
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- Fixed: Timing issue in which active quests assigned to QuestJournal at design time might not appear in HUD until UIs are repainted.
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- Fixed: "Return to X." journal entry in generated quests now has period at end.
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- Dialogue System: Added Allow Original UI During Conversations; added custom lua functions to "..." dropdown menus.
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- Save System: Added option to automatically unload any additively-loaded scenes when changing scenes.
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- Save System: Fixed AutoSaveLoad save issue when quitting application.
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- Invector: Updated for 2.5.3.
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- Opsive Character Controllers: Updated interaction script to work with UCC multiplayer.
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- Opsive Ultimate Inventory System: Added support.
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- ORK: Fixed inspector bug in ORK Icon quest content; ORK Give Exp action can now give rewards to any stat type.
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- Rewired: InputDeviceManagerRewired now recognizes negative button input as well as positive.
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Version 1.2.9:
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[August 10, 2020]
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- Added: QuestGiver/QuestJournal/QuestListContainer Add New Quests Since Saved Game checkbox.
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- Improved: InputDeviceManager has option for keyboard input to switch to keyboard mode.
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- Improved: EnableOnStart now has public property for component to enable.
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- Fixed: Timing issue in which active quests assigned to QuestJournal at design time might not appear in HUD until UIs are repainted.
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- Fixed: Bug where node's actions could be run twice when parent changes to True state.
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- Fixed: When deleting the last quest in QuestJournal/QuestListContainer Quests list, quest inspector now clears.
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- Dialogue System: Added Allow Original UI During Conversations checkbox.
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- Invector: Updated for 2.5.3.
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- Opsive Controllers: Updated interaction script to work with UCC multiplayer.
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- ORK: ORK Give Exp action can now give rewards to any stat type; fixed inspector bug in ORK Icon quest content.
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Version 1.2.8:
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[July 6, 2020]
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- Changed: UnityUIQuestJournalUI > Abandon Quest Name Text now points to a flexible field that can be UI Text or TextMeshProUGUI.
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- Changed: Default UI prefabs keep Content Size Fitter components disabled at design time and use a small script to enable them at runtime to prevent scene dirty in most Unity versions.
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- Improved: Spawner-spawned entities with Spawned Object components (managed by Spawned Object Manager) now reattach to their spawner when loading save data.
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- Fixed: UIButtonKeyTrigger feature to visually simulate button click would not work if time was paused.
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- Fixed: Editor message 'Some objects were not cleaned up when closing the scene' when exiting play mode in certain circumstances.
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- Invector: Improved HasItemCount condition to use vItemManager.onAddItem etc. events instead of timed polling; Add/Remove item quest action updated.
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- PlayMaker: PlayMakerGlobalVariableSaver can now save arrays.
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Version 1.2.7:
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[May 30, 2020]
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- NOTE: Minimum Unity version is now 2018.4.
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- UI improvements and fixes:
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- Copy/paste nodes.
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- Multiselect nodes and drag/delete/arrange.
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- Optimized node rendering and fixed window clipping.
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- Added: Tags {QUESTID} and {QUEST}.
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- Improved: Welcome window has checkboxes to enable support for Physics2D, new Input System, and TextMesh Pro.
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- Improved: Added Conditions Events to Quest Control component.
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- Improved: Added DeselectPreviousOnPointerEnter component.
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- Improved: Added InputDeviceManager.isInput Allowed.
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- Fixed: Enabled disabled UI mask in dialogue UI.
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- Text Tables: Added ability to import text table into another.
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- Save System: Changed: Savers' Save Across Scene Changes checkbox is now ticked by default.
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- Save System: DestructibleSaver.RecordDestruction is now public.
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- Save System: Added saveDataApplied C# event; added OnDataApplied() event to SaveSystemEvents.
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- Save System: Improved singleton management.
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- Save System: Fixed: LoadEnded event is always called when scene loads ends, not just if events were assigned at design time.
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- Adventure Creator: Updated for 1.71.
|
|
- Compass Navigator Pro: Added QuestTrackingPOI to toggle quest-related POIs on and off.
|
|
- Emerald AI: Updated for 2.4.0.1.
|
|
- ORK: Updated inventory/quest counter monitoring to handle party configurations more flexibly.
|
|
|
|
|
|
Version 1.2.6:
|
|
[April 15, 2020]
|
|
- Improved: Quest Journal UI > Show Details On Focus now also works when navigating to quest name with joystick/keyboard.
|
|
- Improved: Added UIButtonKeyTrigger.monitorInput property, option to visually simulate pressed state.
|
|
- Fixed: Scroll mask on Quest Journal UI prefab.
|
|
- Fixed: PositionSaver on NavMeshAgents didn't restore rotation.
|
|
- Save System: Added support for async saving; SaveSystem.SaversRestartGame() is now public.
|
|
- Emerald AI: Updated integration for v2.4.
|
|
- Opsive character controllers: Updated integration for version 2.2 (available on opsive.com).
|
|
- ORK Framework: Added ORKEventsOnPausePlayer, ORKIconQuestContent.
|
|
- uMMORPG: Updated integration for 1.189.
|
|
- uSurvival: Updated integration for v1.74.
|
|
|
|
|
|
Version 1.2.5:
|
|
[March 10, 2020]
|
|
- Added 'Generate Abandonable Quests' checkbox to Quest Generator Entity.
|
|
- Added: Link Quest Content to link to other quest content.
|
|
- Added: Journal UI option to auto-select first quest.
|
|
- Added: Save All Info If Waiting To Start checkbox to save quest's counters & node states even if state is Waiting To Start.
|
|
- Added: {GREETER} tag.
|
|
- Changed: If player completes quest and another becomes offerable, dialogue UI shows it instead of closing.
|
|
- Fixed: 'Show Quest Relations' button: open editor window if not already open.
|
|
- Fixed: Quest database inspector's Add All Quests In Scene and Add Images buttons weren't marking database changes to be saved to disk.
|
|
- Improved: Added Any Key checkbox to UIButtonKeyTrigger.
|
|
- Save System: Added MultiActiveSaver component.
|
|
- Save System: When loading game, PersistentDataManager now initializes new quest states to their initial database state.
|
|
- Text Table: Changed: Now uses default field's value if value for a specific language is blank.
|
|
- Text Table: Fixed right-clicking context menu would select wrong field row.
|
|
- Adventure Creator: Updated for 1.70.4.
|
|
- Dialogue System: Fixed issue where integration's Lua functions could unregister themselves after changing scenes.
|
|
- uMMORPG: Updated for 1.187; fixed GetPlayerClass().
|
|
- uRPG: Updated for 1.20.
|
|
- uSurvival: Updated for 1.72.
|
|
|
|
|
|
Version 1.2.4:
|
|
[December 25, 2019]
|
|
- Updated to handle Disabled Domain Reloading.
|
|
- Changed: When a quest is abandoned, the Abandoned actions are executed even if 'Remember If Abandoned' is unticked.
|
|
- Added: Option to show quest dependency graph in Quest Editor window when inspecting quest database.
|
|
- Added: Examples of more checks in Demo quests.
|
|
- Save System: Added SpawnedObjectManager option to call ApplyData on respawned objects' savers.
|
|
- Text Table: Right-click context menu would select wrong field row.
|
|
- Dialogue System: Added CanOfferQuest() Lua function.
|
|
- HUD Navigation System: Added support.
|
|
- Invector: Has Items Quest Condition now checks all items, not just equippables.
|
|
- Super Text Mesh: Added native support.
|
|
|
|
|
|
Version 1.2.3:
|
|
[November 23, 2019]
|
|
- Added: JSON export/import in Quest Editor.
|
|
- Improved: Quest content, conditions, and action submenus now trim "Quest Content" from menu items for cleaner menus.
|
|
- Improved: Exposed UIPanel.deactivateOnHidden property.
|
|
- Fixed: When counter name used text table, name was not shown in counter list.
|
|
- Save System: Scene Portal now prevents multiple triggerings if interacting GameObject has multiple colliders.
|
|
- Dialogue System: Moved integration folder into Plugins/Pixel Crushers/Quest Machine/Third Party Support.
|
|
- Inventory Pro: Added support for procedurally-generated fetch item quests.
|
|
- ORK: Updated for 2.27.0.
|
|
|
|
|
|
Version 1.2.2:
|
|
[October 23, 2019]
|
|
- Changed: Reverted QuestMachineConfiguration execution order to default value.
|
|
- Added: Method to start dialogue with a specific quest.
|
|
- Improved: Alert UI now has Leave Last Content Visible While Hiding checkbox.
|
|
- Improved: Alert UI ensures Main Panel is active whenever showing an alert.
|
|
- Improved: Dialogue "Greet" message sent before cataloguing quests in case message changes a quest state.
|
|
- Fixed: Typo in QuestMachine.GetQuestInstance() that used quest ID instead of quester ID to look for quest journal.
|
|
- Fixed: Setting localized language back to blank string now sets it to the default language.
|
|
- Emerald AI: Updated for Emerald AI 2.3.0.2.
|
|
- uMMORPG: Fixed Add/Remove Item action. Updated for uMMORPG 1.179.
|
|
- uSurvival: Updated for uSurvival 1.67.
|
|
|
|
|
|
Version 1.2.1:
|
|
[September 21, 2019]
|
|
- Fixed: Activate GameObject Quest Action (was broken in version 1.2.0).
|
|
- Fixed: IdentifiableQuestListContainer did not automatically find QuestEntity if present.
|
|
- Fixed: Node borders were not appearing in Unity 2019.3 when unselected.
|
|
- Improved: Entities now inherit drive values and urgency functions from parents.
|
|
- Improved: QuestGeneratorEntity now chooses from weighted random selection of top urgent facts instead of single most urgent fact.
|
|
- Improved: QuestGeneratorEntity does not generate a quest if there are no urgent facts.
|
|
|
|
|
|
Version 1.2.0:
|
|
[August 21, 2019]
|
|
- CHANGED: Minimum version is now Unity 2017.4.1f1.
|
|
- Improved: Set GameObject Active quest action can now activate GameObjects even if root parent is inactive.
|
|
- Improved: UIPanel.OnHidden method is now virtual.
|
|
- Improved: Menu item to set USE_PHYSICS2D now applies to all build targets, not just current.
|
|
- Fixed: Text of procedurally generated quests showed total count of target entities in domain instead of count required for quest.
|
|
- Save System: DiskSavedGameDataStorer methods are now virtual.
|
|
- Save System: DiskSavedGameDataStorer WebGL build error message.
|
|
- Save System: Bug in Position Saver with Multiscene ticked.
|
|
- Inventory Engine: Optimized item lookups.
|
|
- Inventory Pro: Fixed Add Item quest action; specify negative amount to remove items.
|
|
- uMMORPG: Added XP and gold reward systems; if NPC has QuestGeneratorEntity, uses its StartDialogue instead of QuestGiver component.
|
|
|
|
|
|
Version 1.1.12:
|
|
[July 25, 2019]
|
|
- Fixed: {QUESTER} tag using QuestMachineID incorrectly returned ID instead of Display Name.
|
|
- Improved: Added quest.greeterID / {GREETERID} when talking to quest giver.
|
|
- Improved: Text table editor allows big entry area to appear along with search panel; remembers search panel settings.
|
|
- Dialogue System: Removed unnecessary warning message.
|
|
- Save System: In WebGL, Disk Saved Game Data Storer custom editor reports unavailable instead of error.
|
|
|
|
|
|
Version 1.1.11:
|
|
[July 23, 2019]
|
|
- Added: Quest option 'No Repeat If Successful'.
|
|
- Improved: Disappear Event's onDisappeared event is now public.
|
|
- Improved: QuestMachine.GetQuestInstance now searches quest journals before other quest containers.
|
|
- Fixed: SetQuestStateQuestAction/SetQuestNodeStateQuestAction no longer change state if state is already at specified value.
|
|
- Dialogue System: Misc. fixes to getting and setting quest states in conversations.
|
|
|
|
|
|
Version 1.1.10:
|
|
[July 1, 2019]
|
|
- Text Tables: Improved performance in very large tables; added PlayMaker actions; GetFieldText() replaces "\n" with newlines.
|
|
- Save System: DiskSavedGameDataStorer inspector now has button to delete saved games; SaveSystemTestMenu is now reskinnable.
|
|
- Invector: Added utility script & example to connect journal UI to Invector's inventory UI; removed "Add shotgun" action from example's Start node; added UpdateQuestUIsOnStart component.
|
|
- uMMORPG: Now saves quest givers' states.
|
|
|
|
|
|
Version 1.1.9:
|
|
[June 8, 2019]
|
|
- Fixed: Inspector headings in 2019.1.
|
|
- Fixed: Input Device Manager System.IndexOutOfRangeException when first importing asset if project's Input Manager is not ready.
|
|
- Save System:
|
|
- Improved: Added SaveSystem methods LoadAdditiveScene, UnloadAdditiveScene.
|
|
- Improved: Savers can now implement optional ApplyDataImmediate and OnRestartGame methods.
|
|
- Fixed: Moved DiskSavedGameDataStorer initialization code from Start to Awake so other scripts can check for saved games in their own Start methods.
|
|
- Dialogue System:
|
|
- Fixed: In Pesky Rabbits demo conversation, QuestID was incorrectly set to harvestCarrots instead of peskyRabbits.
|
|
- Added QuestBuilderWithDialogueSystem class which adds methods to add conversation content and DS markup text content.
|
|
- Invector: Fixed auto equip issue when loading saved games or changing scenes.
|
|
- uMMORPG: Fixed bug in removing items in Add/Remove Item quest action.
|
|
|
|
|
|
Version 1.1.8:
|
|
[May 17, 2019]
|
|
- Added: Quest Journal checkbox Only Track One Quest At A Time.
|
|
- Improved: QuestBuilder class can now work with an existing quest object.
|
|
- Fixed: Bug in add node wizards that made node's Internal Name uneditable.
|
|
- Text Tables:
|
|
- Added right-click context menu to insert/delete fields.
|
|
- CSV import retains in order from file, now handles blank lines gracefully.
|
|
- Editor window remembers last tab.
|
|
- Save System: Eliminated message on Destructible Saver about missing Save System when exiting playmode.
|
|
- Adventure Creator: Updated for AC 1.67.
|
|
- Dialogue System:
|
|
- Added: Add Lua function to set Quest Machine indicator states.
|
|
- Improved: Conversation Quest Action first tries to find actor by Quest Machine ID. Then checks Dialogue Actor component and GameObject name.
|
|
- Invector: Updated for latest versions.
|
|
- Love/Hate: Added LoveHate Traits To Drives component.
|
|
|
|
|
|
Version 1.1.7:
|
|
[April 14, 2019]
|
|
- Added: QuestMachineID component to assign IDs to GameObjects other than QuestEntity, QuestGiver, and QuestJournal.
|
|
- Improved: Group buttons are now supported for quest reward selection.
|
|
- Improved: Generated quests turn-in dialogue show rewards that player receives.
|
|
- Fixed: When completing quest and only one quest left on giver, back button closed instead of going back.
|
|
- Dialogue System: Fixed string comparison bug in Lua Variable Quest Condition.
|
|
- uSurvival: Updated for version 1.43; added ServerSpawner.
|
|
|
|
|
|
Version 1.1.6:
|
|
[March 31, 2019]
|
|
- Fixed: Custom reward systems using older 2-parameter signature were not working.
|
|
- Improved: Quest journal UI now uses quest journal's image, optionally display name.
|
|
- Text Tables:
|
|
- Fixed: Adding new field showed blank line until refresh.
|
|
- Added: Sort & search features.
|
|
- Save System: Added Restore State On Start checkbox to savers; Added DeleteSavedGameInSlot method to SaveSystemMethods.
|
|
- ORK Framework: Updated reward systems.
|
|
- uMMORPG: Updated for version 1.165.
|
|
|
|
|
|
Version 1.1.5:
|
|
[March 18, 2019]
|
|
- CHANGED: The format of save data for hand-written quests changed; one byte was added to record HUD track status; not compatible with older saved game files.
|
|
- Added Quest Editor Wizards: Message Requirement, Counter Condition Requirement, Return to QuestGiver.
|
|
- QuestEntity.id now correctly returns ID, not display name.
|
|
- Spawner now observes random selection weights for prefabs.
|
|
- Isolated Spawner's instantiate and destroy methods to more easily override.
|
|
- QuestGeneratorEntity can now specify order in which to apply reward systems.
|
|
- Reward systems now support probability.
|
|
- Reward systems can now access reward multipliers defined on entity types.
|
|
- Quest generator Action > Required Value is now used as minimum value.
|
|
- Text Table: Performance improvement when editing large tables.
|
|
- UI: Panels remember last selection instead of reverting to first selectable. Added UIPanel.monitorSelection bool to temporarily disable this functionality.
|
|
- Save System:
|
|
- Position Saver now updates NavMeshAgent if present.
|
|
- Assign Unique Keys menu item now also disambiguates existing duplicates.
|
|
- Fixed error message "Some objects were not cleaned up" when stopping playmode when Save System doesn't have data serializer or data storer.
|
|
- Compass Navigator Pro: Updated for version 4.3.2.
|
|
- Dialogue System:
|
|
- When starting a conversation, Lua variables QUESTGIVER/ID, QUESTER/ID, QUESTID are now set.
|
|
- BarkQuestAction > String can now play a sequence.
|
|
- Opsive Character Controllers: Updated support for version 2.1.1; fixed bugs in saving inventory & attributes.
|
|
- ORK Framework: Updated support for version 2.23.0.
|
|
- Emerald AI: Updated support for version 2.2.
|
|
- uMMORPG: Updated for version 1.162.
|
|
- uSurvival: Updated for version 1.140.
|
|
|
|
|
|
Version 1.1.4:
|
|
[February 10, 2019]
|
|
- Changed: Shortened folder names.
|
|
- Added: InputDeviceMethods utility component to access InputDeviceManager in inspector.
|
|
- Fixed: QuestListContainer more gracefully handles loading of invalid save data (e.g., if quest changed since save).
|
|
- Fixed: MessageSystem no longer throws error if sending message from object that's being destroyed.
|
|
- Fixed: RuntimeTypeUtility API change to address iOS issue.
|
|
- Dialogue System: Added Bark Quest Action.
|
|
|
|
|
|
Version 1.1.3:
|
|
[January 29, 2019]
|
|
- Changed: When quest becomes successful|failed|abandoned, it sets any active nodes inactive.
|
|
- Updated assembly definition files to include Wrappers; renamed Common to PixelCrushers.
|
|
- Added: Quest Editor has now Arrange Nodes feature.
|
|
- Added: Quest Editor gear menu now shows quest list for easier quest switching.
|
|
- Added: Quest Editor gear menu can now move all loose text to a Text Table asset.
|
|
- Improved: QuestGiver.StartDialogueWithPlayer() finds GameObject with QuestJournal if multiple GameObjects are tagged Player.
|
|
- Improved: New quest counters' max value now initialized to 999; shows warning if min & max values are invalid.
|
|
- Improved: Editors now handle issues with outdated third party assemblies more gracefully.
|
|
- Improved: Can now assign requirement function assets to procedural quest generator action assets.
|
|
- Improved: Can now drag scene object into Instantiate Prefab Quest Action's Location field.
|
|
- Improved: QuestSubasset.quest and questNode properties are now public.
|
|
- Improved: Moved UI art assets used by Quest Machine prefab from Demo folder to Prefabs folder.
|
|
- Fixed: QuestCondition.SetTrue() now calls StopChecking().
|
|
- Fixed: MessageSystem bug when removing listeners while sending a message.
|
|
- Fixed: UIPanel timing bug when animations cause outgoing panel to overlap incoming panel.
|
|
- Fixed: When parent node becomes true, it only sets child nodes active if the quest is still active.
|
|
- Fixed: Can no longer parent a node to itself in Quest Editor.
|
|
- Save System: Calling LoadGame() w/Save System > Save Current Scene unticked now also updates internal saved game cache.
|
|
- Save System: ScenePortal.UsePortal() is now virtual.
|
|
- TextTable: Large text areas now word wrapped.
|
|
- Articy: Improvements to importing quests; nodes are auto-arranged; input pins are new imported as condition quest nodes; when creating templates, folders are created if they don't exist.
|
|
- Dialogue System: Can now show other text (e.g., "no quests") as conversation; added PlaySequenceQuestAction; bridge now forwards UpdateTracker messages to Quest Machine UIs.
|
|
- Opsive Character Controllers: Added support.
|
|
- ORK Framework: Updated for 2.21.0.
|
|
- uMMORPG: Updated for 1.155.
|
|
- uSurvival: Updated for 1.34.
|
|
|
|
|
|
Version 1.1.2:
|
|
[December 16, 2018]
|
|
- CHANGED: FactionUrgencyFunction now returns positive affinity, not negative.
|
|
- Improved: Quest Editor now shows current quest state at runtime.
|
|
- Improved: Quest Editor window gracefully handles if editor resources files are missing.
|
|
- Added: Message System Logger component to log Message System activity only for specific GameObjects.
|
|
- articy:draft: Fixed import of Conditions.
|
|
- Dialogue System: Fixed Text Tables tags now usable in conversations.
|
|
- Dialogue System: Added DialogueSystemTextQuestContent to use markup tags in Quest Machine UIs.
|
|
- ORK Framework: Updated support for ORK 2.2.0.
|
|
- Rucksack: Added support.
|
|
- uSurvival: Item count condition can now be AtLeast or AtMost.
|
|
|
|
|
|
Version 1.1.1:
|
|
[December 2, 2018]
|
|
- Fixed: UI animation monitor no longer reports error if animator is destroyed while waiting.
|
|
- uMMORPG: Updated for uMMORPG 1.148.
|
|
|
|
|
|
Version 1.1.0:
|
|
[November 26, 2018]
|
|
- Added: Drive alignment urgency function.
|
|
- Improved: Generated quest actions can now send messages when active and completed.
|
|
- Fixed: Generated actions with effects that modeled the player's inventory domain weren't being chosen.
|
|
- Fixed bug generating actions that manipulate the generator's world model of the player's inventory.
|
|
- Fixed: Added EntityType Images section to quest database assets to specify images used in procedural quests.
|
|
- Fixed: QuestGeneratorEntity now disallows parallel processes for same entity to prevent duplicate quests.
|
|
|
|
|
|
Version 1.0.9:
|
|
[November 10, 2018]
|
|
- CHANGED: Quests now also activate counter listeners if state is WaitingToStart and has autostart or offer conditions.
|
|
- Improved: Added cooldown update frequency to Quest Giver to automatically update quest cooldowns & quest indicators.
|
|
- Improved: UI panel show/hide animations can now use Animation component as well as Animator.
|
|
- Fixed: Float conversion in .NET4 is now culture invariant.
|
|
- Fixed: Can no longer delete Start node.
|
|
- Compass Navigator Pro: Updated support package.
|
|
- Emerald AI: Updated EmeraldAISaver to properly play dead state.
|
|
- Invector character controllers: Added support.
|
|
|
|
|
|
Version 1.0.8:
|
|
[October 26, 2018]
|
|
- CHANGED: If using Physics2D in Unity 2018+, you must set scripting define symbol USE_PHYSICS2D.
|
|
- Added: QuestGeneratorEntity.StartDialogue methods that generate quest first if necessary.
|
|
- Added: Can now adjust drive values at runtime.
|
|
- Added: Quest Journal UI options to always expand groups, show details when hovering on quest name.
|
|
- Added: Quest Journal UI quest name can now show quest's icon.
|
|
- Added: EntityType Saver.
|
|
- Fixed: Removed null reference error an urgency function is unassigned.
|
|
- Fixed: Trigger Event and Collision Event components now handle >32 tags.
|
|
- Fixed: Quest Journal > UI Settings > Journal UI incorrectly accepted Dialogue UI type.
|
|
- Improved: Editor windows now gracefully ignore unreadable third party DLLs.
|
|
- Improved: Added Assign Unique Key menu item for Saver components.
|
|
- Improved: Animator Saver now saves parameter values.
|
|
- articy:draft:
|
|
- Articy condition nodes correctly link to true and false result nodes.
|
|
- Links to the same node now actually link to the same node instead of duplicates of the node.
|
|
- Dialogue System for Unity:
|
|
- Fixed: Now only replaces tags if Process QM Tags is ticked.
|
|
- Fixed: GiveQuest() Lua function finds Quest Journal even if ID is blank.
|
|
- Fixed: Now shows regular Quest Machine UI if content has no Dialogue System Conversation content.
|
|
- ORK Framework: Fixed bug in GetQuestNodeStateStep.
|
|
- Inventory Engine: Added integration.
|
|
- uSurvival: Added integration.
|
|
|
|
|
|
Version 1.0.7:
|
|
- Improved: When quest giver has multiple quests, can now navigate back to quest list in same dialogue to view other quests.
|
|
- Added: Animator Quest Action.
|
|
- Added: Animator Saver.
|
|
- Fixed: Removed editor warning in EditorNote.cs.
|
|
|
|
|
|
Version 1.0.6:
|
|
- Fixed: Quest generators now comply with max quest limit even if multiple GenerateQuest() processes start simultaneously.
|
|
- Fixed: QuestMachine.instance wasn't being assigned properly.
|
|
- Fixed: MessageArgsEvent is now serializable in inspector.
|
|
- Save System: Added Binary Data Serializer.
|
|
- Save System: Added saveStarted, saveEnded, loadStarted, loadEnded events; SaveSystemEvents component.
|
|
- Save System: Fixed index error in DiskSavedGameDataStorer.
|
|
- Dialogue System: Now allows mix-and-match quests that use Dialogue System conversations and quests that don't.
|
|
- uMMORPG: Added conditions & actions.
|
|
- Added unitypackage containing optional Assembly Definition files.
|
|
|
|
|
|
Version 1.0.5:
|
|
- Improved: Now tracks times accepted on quester, not quest giver, to better support multiplayer.
|
|
- Added: QuestGiver & QuestListContainer.ResetToOriginalState() methods.
|
|
- Fixed: QuestStateSerializer now gracefully handles bad tag lists.
|
|
- articy:draft: Added support.
|
|
- Dialogue System for Unity: Updated for Dialogue System for Unity 2.x.
|
|
- Inventory Pro: Added support.
|
|
- uMMORPG: Added support.
|
|
|
|
|
|
Version 1.0.4:
|
|
- Improved: Save System now uses nonallocating (no GC) methods when loading.
|
|
- Fixed: Quests that listen for messages now accept any message parameter when parameter conditions is blank.
|
|
- Fixed: Button content appeared as icon content.
|
|
- Emerald AI: Added support.
|
|
- ORK Framework: Added support.
|
|
|
|
|
|
Version 1.0.3:
|
|
- Added: Compass Navigator Pro support.
|
|
- Fixed: Setting node from active to inactive to active didn't restart condition checking.
|
|
- Fixed: Node deletion didn't delete subassets. Opening quest in editor window will clean up unused subassets. Also added gear menu Debug > Delete Unused Subassets.
|
|
|
|
|
|
Version 1.0.2:
|
|
- Updated for Unity 2017.3 support.
|
|
- Changed: (PlayMaker) Actions that used FsmGameObject now use FsmOwnerDefault; will need to be reassigned.
|
|
- Changed: QuestGeneratorEntity Dialogue For Rewards format changed.
|
|
- Added: Step-by-step quest generator tutorial to manual.
|
|
- Added: QuestMachine.GetQuestCounter method.
|
|
- Added: QuestControl.SendToMessageSystem and Message Events format Message:Param:[Value] to pass values.
|
|
- Added: QuestGiver.StartDialogueWithPlayer; QuestGiver.StartDialogue now also finds player by tag if no player is specified.
|
|
- Added: QuestGiver.GiveQuestToQuester and GiveAllQuestsToQuester methods.
|
|
- Improved: Quest generator can now choose smaller target amounts than the total number of targets known.
|
|
- Fixed: Counter conditions now also check counter's value as soon as condition becomes active, not just when counter value changes.
|
|
- Fixed: Counter condition to check that value is less than goal wasn't registering true.
|
|
- Fixed: Spawner didn't stop spawning at max count.
|
|
- Fixed: Abandoned repeatable quests weren't able to be picked up again.
|
|
- Fixed: Tags for min & max counter values & reference window.
|
|
- Fixed: Alert UI and HUD no longer steal Unity UI focus.
|
|
- Fixed: UIPanel.OnVisible now gracefully handles missing EventSystem.
|
|
- Fixed: Loading a saved game no longer re-executes quests' main actions.
|
|
- Fixed: Journal no longer shows quests whose state is WaitingToStart.
|
|
- Fixed: NPCs no longer offer a generated quest if the player already has a generated quest for the same action and target.
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- Fixed: Demo player is now tagged Player.
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- Improved: SaveSystem can specify frames to wait before applying saved data.
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- Improved: SaveSystem can encrypt saved games in PlayerPrefs.
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- Fixed: TextTable editor now updates dropdown in Fields section properly when renaming a language.
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- Added: Dialogue System support.
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Version 1.0.1:
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- Changed: Quest Giver optional UI content is now handled differently in inspector.
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- Added: QuestListContainer events, QuestListEvents component.
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- Fixed: Setup issues in Quick Start scene.
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- Fixed: When quests become offerable & active, giver updates indicator UIs properly now.
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- Fixed: Indicator UI prefab - swapped ? and !.
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- Fixed: Using joystick, close button didn't autofocus in dialogue with no quests.
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- Added: DMMap support.
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- Added: Love/Hate support.
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- Added: PlayMaker support.
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- Added: Rewired support.
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Version 1.0:
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- Initial release.
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*/
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