Files
2024-11-20 15:21:28 +01:00

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3.3.2f1
- Resolved issue where Components on prefabs would sometimes not be added to the reference manager.
- Resolved issue where reference ID was read unnecesserily, causing format exception.
- Resolved issue where child prefabs would not be recognised by manager.
3.3.1p12
- Resolved case where certain references would not be added to manager.
3.3.1f11
- Fixed issue where using ES3.CacheFile with an encrypted file could fail.
- Fixed issue where Directory.GetFiles cannot process a full path on certain configurations.
- Accounted for case where HideFlags are changed during build process.
- Added a timeout parameter to the ES3Cloud constructor.
- ES3.Serialize and ES3.Deserialize now work with encryption and compression
3.3.1f10
- Full support for projects which use multiple scenes at once.
- Added ES3.Encrypt and ES3.Decrypt methods.
- Supported saving the active state and FsmVariables of PlayMaker FSMs.
- Added edge case for SkinnedMeshRenderers which use LODs to ensure that all meshes and Materials are added to the reference manager.
- Ensured that Auto Update References setting is ackowledged when first adding manager to scene.
- Moved menu items into Tools/Easy Save 3 menu.
- Using LoadInto will now assign the loaded reference ID to the object you're loading into.
3.3.1f9
- It's not possible to add an ES3ReferenceMgr to your scene directly, ensuring that initialisation code is performed.
- Compressed files can now be cached.
- Ability to only add prefabs directly referenced by your scene to the manager.
3.3.1f8
- Caching is now enabled by default for Auto Save, significantly improving performance.
- Added ES3.LoadString method so you do not need to provide all parameters to use the defaultValue overload.
- Resolved case where SaveAll would not correctly save some types of array.
- Resolved case where global references would not be acknowledged.
3.3.1f7
- Serialization depth limit has been raised to account for projects with deep hierearchies
- Fixed issue where Easy Save 3 Manager could not be found for scenes which had not been saved.
- Resolved issue where Add Reference(s) to Manager would not dirty scene when Auto Update References was disabled.
- Improved Editor performance by accounting for situations where post-processing events would be called multiple times.
3.3.1f6
- Internal fields of the UnityEngine.Object class are hidden in the Types pane as they are not serialisable.
- Accounted for edge case where unassigned script is returned by GameObject.GetComponents().
- ES3Settings constructor now accepts any settings enum (e.g. ES3.Location).
- No longer throws warning when multiple scenes are open.
3.3.1f5
- Updated PlayMaker actions.
- Provided workaround for issue where IL2CPP stripper removes methods which are marked to not be stripped.
- Performance updates.
3.3.1f4
- Improved performance when gathering references for reference manager.
3.3.1f3
- Added Cache as a storage location, providing a much simpler way of caching data.
- References can now be added by right-clicking the object and going to Easy Save 3 > Add Reference to Manager.
- Floats and doubles are now stored with full precision.
- Assorted bug fixes.
3.3.1f2
- Added compression, reducing file size by 85% on average when enabled
- JSON is now pretty printed (formatted) by default
- Added attributes to control serialisation
- Private fields in inherited classes are now stored
- Added search capabilities to the Auto Save window
- The way in which GameObjects is saved is now more flexible
- The reference manager is now updated whenever playmode is entered
- Null values in the global manager are now automatically removed
- Fixed issue where default settings were not applied properly
- Fixed issue where ES3Types would be stored in Easy Save root rather than in Assets/Easy Save 3/