Files
beyond/Assets/Meshes/Characters/Gardener/Materials/Shamar_Hair 1.mat
2024-12-18 15:25:43 +01:00

250 lines
7.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4827769787069083433
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 9
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Shamar_Hair 1
m_Shader: {fileID: -6465566751694194690, guid: 896c4566c534d544085eac02e8d305d9,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _PW_SF_COVER_ON
- _PW_SF_SSS_ON
- _PW_SF_WIND_ON
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 4481d1afc1bed794498630cf621d57eb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 289c999aae26e9c47ab1780a75f4f9af, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Dither:
m_Texture: {fileID: 2800000, guid: 08928d53cac4f4b1daa5f79971fb0d9e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 4481d1afc1bed794498630cf621d57eb, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer0Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer1:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_CoverLayer1Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PW_WorldMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SSSAOMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SkinLUT:
m_Texture: {fileID: 2800000, guid: 3b145faea86314d09ab42116437731c1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ALPHATEST: 0
- _AOPower: 0.5
- _AOPowerExp: 2.04
- _AOVertexMask: 0.44
- _AlphaClip: 1
- _AlphaTest: 0
- _AmbientReflection: 0.529
- _ApplyNormal: 1
- _ApplyNormalDiffuse: 0
- _Bias: 3
- _Blend: 0
- _BumpMapScale: 2.26
- _BumpScale: 0.54
- _Coverage: 1
- _Cull: 0
- _CullMode: 0
- _Culling: 0
- _Curvature: 0.5
- _Cutoff: 0.47
- _DstBlend: 0
- _EnableDistanceFade: 0
- _EnableMaskMap: 1
- _EnableVFACE: 1
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0.27
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _PW_Cover: 1.26
- _PW_CoverLayer0AlphaClamp: 0
- _PW_CoverLayer0Edge: 0
- _PW_CoverLayer0FadeDist: 0
- _PW_CoverLayer0FadeStart: 0
- _PW_CoverLayer0Metallic: 0.5
- _PW_CoverLayer0NormalScale: 1
- _PW_CoverLayer0Progress: 0
- _PW_CoverLayer0Smoothness: 0.5
- _PW_CoverLayer0Tiling: 0
- _PW_CoverLayer0Wrap: 0
- _PW_CoverLayer1AlphaClamp: 0
- _PW_CoverLayer1Edge: 0
- _PW_CoverLayer1FadeDist: 0
- _PW_CoverLayer1FadeStart: 0
- _PW_CoverLayer1Metallic: 0.5
- _PW_CoverLayer1NormalScale: 1
- _PW_CoverLayer1Progress: 0
- _PW_CoverLayer1Smoothness: 0.5
- _PW_CoverLayer1Tiling: 0
- _PW_CoverLayer1Wrap: 0
- _PW_GlobalControl: 1
- _PW_Global_Metallic: 0
- _PW_Global_SeasonalTintAmount: 0
- _PW_Global_Smoothness: 0
- _PW_SF_COVER: 1
- _PW_SF_GLOBAL_CONTROL: 0
- _PW_SF_SSS: 1
- _PW_SF_WIND: 1
- _PW_SF_WORLDMAP: 0
- _PW_SSS: -1.29
- _PW_SSSDistortion: 0.07
- _PW_SSSPower: 5.02
- _PW_SSS_1: 1.93
- _PW_ShaderMode: 0
- _PW_TerrainSizeX: -0.02
- _PW_TerrainSizeY: 0
- _PW_WindGustDistance: 4.4
- _PW_WindSpeed: 9.75
- _PW_WindToggle: 0
- _PW_WorldMapToggle: 1
- _PW_WorldMapUVScale: 0.48
- _QueueControl: 0
- _QueueOffset: 0
- _ReadMask: 255
- _ReceiveShadows: 1
- _Rim: 0
- _RimFrequency: -1.54
- _RimMinPower: 0.86
- _RimPerPositionFrequency: 0.757
- _RimPower: 72.67
- _RimTransmissionIntensity: 5.11
- _SecondaryLobe: 1
- _SecondarySpecularExponent: 0.423
- _SecondarySpecularShift: -0.146
- _ShadowCull: 0
- _ShadowStrength: 1
- _Shadows: 0
- _Smoothness: 0.454
- _SmoothnessTextureChannel: 0
- _SpecularExponent: 0.36
- _SpecularHighlights: 1
- _SpecularShift: -0.5
- _SrcBlend: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilFail: 0
- _StencilOp: 0
- _StencilRef: 0
- _StencilZFail: 0
- _StrandDir: 1
- _Surface: 0
- _TranslucencyPower: 6.29
- _TranslucencyStrength: 1
- _WorkflowMode: 1
- _WrapLighting: 0
- _WriteMask: 255
- _ZTest: 2
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.7830189, g: 0.7830189, b: 0.7830189, a: 1}
- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _DistanceFade: {r: 2500, g: 0.001, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _PW_CoverLayer0Color: {r: 1, g: 1, b: 1, a: 0}
- _PW_CoverLayer1Color: {r: 1, g: 1, b: 1, a: 0}
- _PW_SSSTint: {r: 5.2366357, g: 2.8149505, b: 1.3039843, a: 0}
- _PW_WindDirection: {r: 2, g: 2, b: 2, a: 2}
- _PW_WorldMapColorCover0: {r: 1, g: 1, b: 1, a: 1}
- _PW_WorldMapColorCover1: {r: 1, g: 1, b: 1, a: 1}
- _PW_WorldMapColorObject: {r: 1, g: 1, b: 1, a: 1}
- _RimColor: {r: 0, g: 0.0009850858, b: 0.004203033, a: 1}
- _SecondaryColor: {r: 1, g: 1, b: 1, a: 1}
- _SecondarySpecularTint: {r: 3.9999995, g: 3.204188, b: 2.3036647, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularTint: {r: 0.18396229, g: 0.36534417, b: 1, a: 1}
- _SubsurfaceColor: {r: 1, g: 0.39999998, b: 0.24999997, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1