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beyond/Assets/testy/Marcin/DepthPrepass.shader
2024-11-20 15:21:28 +01:00

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Shader "Unlit/DepthPrepass"
{
SubShader
{
Tags {
"Queue" = "Transparent"
"RenderType" = "Opaque"
"RenderPipeline" = "UniversalPipeline"
}
Pass
{
ZWrite On
ColorMask 0
}
}
}