Files
2024-11-20 15:21:28 +01:00

22 lines
593 B
C#

using UnityEngine;
namespace SimplestarGame
{
public class KinematicBehaviour : MonoBehaviour
{
[SerializeField, Tooltip("Rotation Speed")] float rotationSpeed = 2.5f;
void Start()
{
this.centor = this.transform.position - Vector3.up;
}
void Update()
{
this.transform.position = this.centor + new Vector3(0,
Mathf.Sin(Time.realtimeSinceStartup * rotationSpeed),
Mathf.Cos(Time.realtimeSinceStartup * rotationSpeed));
}
Vector3 centor = Vector3.zero;
}
}