Files
2024-11-20 15:21:28 +01:00

27 lines
738 B
C#

using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using static Gaia.GaiaConstants;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Gaia
{
public enum ProbeType { ReflectionProbe, LightProbe }
/// <summary>
/// Used to serialise the detail prototypes
/// </summary>
[System.Serializable]
public class ResourceProtoProbe
{
[Tooltip("Resource name.")]
public string m_name;
[Tooltip("Probe Type - what kind of probe this is")]
public ProbeType m_probeType = ProbeType.ReflectionProbe;
[Tooltip("Holds settings for reflection probes.")]
public ReflectionProbeData m_reflectionProbeData = new ReflectionProbeData();
}
}