89 lines
1.8 KiB
C#
89 lines
1.8 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Vector3)]
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[Tooltip("Interpolates between 2 Vector3 values over a specified Time.")]
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public class Vector3Interpolate : FsmStateAction
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{
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public InterpolationType mode;
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[RequiredField]
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public FsmVector3 fromVector;
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[RequiredField]
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public FsmVector3 toVector;
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[RequiredField]
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public FsmFloat time;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmVector3 storeResult;
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public FsmEvent finishEvent;
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[Tooltip("Ignore TimeScale")]
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public bool realTime;
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private float startTime;
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private float currentTime;
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public override void Reset()
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{
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mode = InterpolationType.Linear;
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fromVector = new FsmVector3 { UseVariable = true };
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toVector = new FsmVector3 { UseVariable = true };
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time = 1.0f;
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storeResult = null;
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finishEvent = null;
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realTime = false;
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}
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public override void OnEnter()
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{
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startTime = FsmTime.RealtimeSinceStartup;
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currentTime = 0f;
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if (storeResult == null)
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Finish();
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else
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storeResult.Value = fromVector.Value;
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}
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public override void OnUpdate()
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{
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// update time
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if (realTime)
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{
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currentTime = FsmTime.RealtimeSinceStartup - startTime;
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}
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else
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{
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currentTime += Time.deltaTime;
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}
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float weight = currentTime/time.Value;
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switch (mode) {
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case InterpolationType.Linear:
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break;
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case InterpolationType.EaseInOut:
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weight = Mathf.SmoothStep(0, 1, weight);
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break;
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}
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storeResult.Value = Vector3.Lerp(fromVector.Value, toVector.Value, weight);
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if (weight >= 1)
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{
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if (finishEvent != null)
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Fsm.Event(finishEvent);
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Finish();
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}
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}
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}
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}
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