Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Vector3/Vector3ClampMagnitude.cs
2024-11-20 15:21:28 +01:00

45 lines
876 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Vector3)]
[Tooltip("Clamps the Magnitude of Vector3 Variable.")]
public class Vector3ClampMagnitude : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmVector3 vector3Variable;
[RequiredField]
public FsmFloat maxLength;
public bool everyFrame;
public override void Reset()
{
vector3Variable = null;
maxLength = null;
everyFrame = false;
}
public override void OnEnter()
{
DoVector3ClampMagnitude();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoVector3ClampMagnitude();
}
void DoVector3ClampMagnitude()
{
vector3Variable.Value = Vector3.ClampMagnitude(vector3Variable.Value, maxLength.Value);
}
}
}