Files
2024-11-20 15:21:28 +01:00

60 lines
1.0 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Vector3)]
[Tooltip("Adds a XYZ values to Vector3 Variable.")]
public class Vector3AddXYZ : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmVector3 vector3Variable;
public FsmFloat addX;
public FsmFloat addY;
public FsmFloat addZ;
public bool everyFrame;
public bool perSecond;
public override void Reset()
{
vector3Variable = null;
addX = 0;
addY = 0;
addZ = 0;
everyFrame = false;
perSecond = false;
}
public override void OnEnter()
{
DoVector3AddXYZ();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoVector3AddXYZ();
}
void DoVector3AddXYZ()
{
var vector = new Vector3(addX.Value, addY.Value, addZ.Value);
if(perSecond)
{
vector3Variable.Value += vector * Time.deltaTime;
}
else
{
vector3Variable.Value += vector;
}
}
}
}