Files
2024-11-20 15:21:28 +01:00

58 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Vector3)]
[Tooltip("Sets the XYZ channels of a Vector3 Variable. To leave any channel unchanged, set variable to 'None'.")]
public class SetVector3XYZ : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmVector3 vector3Variable;
[UIHint(UIHint.Variable)]
public FsmVector3 vector3Value;
public FsmFloat x;
public FsmFloat y;
public FsmFloat z;
public bool everyFrame;
public override void Reset()
{
vector3Variable = null;
vector3Value = null;
x = new FsmFloat{ UseVariable = true};
y = new FsmFloat{ UseVariable = true};
z = new FsmFloat{ UseVariable = true};
everyFrame = false;
}
public override void OnEnter()
{
DoSetVector3XYZ();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoSetVector3XYZ();
}
void DoSetVector3XYZ()
{
if (vector3Variable == null) return;
Vector3 newVector3 = vector3Variable.Value;
if (!vector3Value.IsNone) newVector3 = vector3Value.Value;
if (!x.IsNone) newVector3.x = x.Value;
if (!y.IsNone) newVector3.y = y.Value;
if (!z.IsNone) newVector3.z = z.Value;
vector3Variable.Value = newVector3;
}
}
}