Files
2024-11-20 15:21:28 +01:00

58 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Vector3)]
[Tooltip("Get the XYZ channels of a Vector3 Variable and store them in Float Variables.")]
public class GetVector3XYZ : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmVector3 vector3Variable;
[UIHint(UIHint.Variable)]
public FsmFloat storeX;
[UIHint(UIHint.Variable)]
public FsmFloat storeY;
[UIHint(UIHint.Variable)]
public FsmFloat storeZ;
public bool everyFrame;
public override void Reset()
{
vector3Variable = null;
storeX = null;
storeY = null;
storeZ = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetVector3XYZ();
if(!everyFrame)
Finish();
}
public override void OnUpdate ()
{
DoGetVector3XYZ();
}
void DoGetVector3XYZ()
{
if (vector3Variable == null) return;
if (storeX != null)
storeX.Value = vector3Variable.Value.x;
if (storeY != null)
storeY.Value = vector3Variable.Value.y;
if (storeZ != null)
storeZ.Value = vector3Variable.Value.z;
}
}
}