58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Vector3)]
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[Tooltip("Get the XYZ channels of a Vector3 Variable and store them in Float Variables.")]
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public class GetVector3XYZ : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmVector3 vector3Variable;
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[UIHint(UIHint.Variable)]
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public FsmFloat storeX;
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[UIHint(UIHint.Variable)]
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public FsmFloat storeY;
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[UIHint(UIHint.Variable)]
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public FsmFloat storeZ;
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public bool everyFrame;
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public override void Reset()
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{
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vector3Variable = null;
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storeX = null;
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storeY = null;
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storeZ = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoGetVector3XYZ();
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if(!everyFrame)
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Finish();
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}
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public override void OnUpdate ()
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{
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DoGetVector3XYZ();
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}
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void DoGetVector3XYZ()
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{
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if (vector3Variable == null) return;
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if (storeX != null)
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storeX.Value = vector3Variable.Value.x;
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if (storeY != null)
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storeY.Value = vector3Variable.Value.y;
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if (storeZ != null)
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storeZ.Value = vector3Variable.Value.z;
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}
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}
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} |