Files
2024-11-20 15:21:28 +01:00

61 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Vector2)]
[Tooltip("Linearly interpolates between 2 vectors.")]
public class Vector2Lerp : FsmStateAction
{
[RequiredField]
[Tooltip("First Vector.")]
public FsmVector2 fromVector;
[RequiredField]
[Tooltip("Second Vector.")]
public FsmVector2 toVector;
[RequiredField]
[Tooltip("Interpolate between From Vector and ToVector by this amount. Value is clamped to 0-1 range. 0 = From Vector; 1 = To Vector; 0.5 = half way between.")]
public FsmFloat amount;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the result in this vector variable.")]
public FsmVector2 storeResult;
[Tooltip("Repeat every frame. Useful if any of the values are changing.")]
public bool everyFrame;
public override void Reset()
{
fromVector = new FsmVector2 { UseVariable = true };
toVector = new FsmVector2 { UseVariable = true };
storeResult = null;
everyFrame = true;
}
public override void OnEnter()
{
DoVector2Lerp();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoVector2Lerp();
}
void DoVector2Lerp()
{
storeResult.Value = Vector2.Lerp(fromVector.Value, toVector.Value, amount.Value);
}
}
}